Randall Buchmann

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  • in reply to: Small note for future reference (as of Oct 2024). #90684
    Randall Buchmann
    Participant

      Heh. Maybe 4.3, it’ll all become moot, but at least for now, I’ll leave a marker on the trail for those behind me, so they don’t freak out. Some of us Blender newbies are more used to glitchy software than others. 🤣

      in reply to: Small note for future reference (as of Oct 2024). #90682
      Randall Buchmann
      Participant

        I’m reporting what I saw. The ghost lines are not selectable or hidable. And they absolutely exist in Blender 4.2. The way to hide them is turn off the bevel modifier in edit mode. Worked for me at least!

        in reply to: Issue with bevel #89879
        Randall Buchmann
        Participant

          In late, but as said above do NOT be afraid to start over. If you’re early in the process, it’s far easier than trying to repair something like what you showed in the screenshot. Consider that a learning or trial run.

          Another good thing to do is save after every lesson and use a different filename every time. Then if one lesson gets fouled up somehow, you can go back a step rather than to the start. I know Blender has version saving, but I’m too much of a n00b to know how that works yet so I just use the old school method.

          Think of it like mountain climbing. You go up a step, then fix yourself to that position before planning the next ascent. That way, if you foul up one step you won’t end up falling all the way back to the bottom!

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