I’m sorry, but I doubt that. I’ve read a lot here in the last few days that there are problems with bevels, but I think it’s more a problem with the mesh (misaligned normals, double vertices or something similar) Or are ghostedges, edges that have no influence on the geometry and are not editable? A graphics bug, so to speak?
If not, can you show a screenshot? However, I am also working with version 4.1 and if this is indeed the case in 4.2, please correct me.