Mirn’s Book of Renders

Forum Archive Mirn’s Book of Renders

Viewing 15 posts - 76 through 90 (of 206 total)
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  • #57784
    Michael Mirn
    Participant

      @drgnclw

      Thanks! I like it too. Even with the fact that this is not a 100% replica and you can’t build it up from that visualization (that was the plan).

      #57785
      Keith
      Participant

        Nice! I’m looking forward to seeing this come to life 👍

        #57786
        Michael Mirn
        Participant

          Step 1:

          Fortunately, I wasn’t able to find a solid 1440s press so I’ll try to model it as close to the original as possible but with numerous interpretations and “artistic freedoms”.
          For the instance: it feels right to me to give that press a descent standing place. It looks almost like a temple entrance or a sacred monument and requires some fundamental base to be placed upon. These first books were like relics after all.

          Plus here is a good one to dive deep into the history of that printing process:

          #57787
          spikeyxxx
          Participant

            OMG! It’s Stephen Fry from “A bit of Fry and Laurie”!

            At first when I saw the length of this video I thought: that’s a tad long, but now…

            I’ll watch it tomorrow morning with some coffee and cookies;)

            #57788
            Michael Mirn
            Participant

              Step 2:

              I have a feeling that this model is more historical than artistic)
              Well, sometimes you have to do plain work.

              #57789
              spikeyxxx
              Participant

                You will have to learn procedural shading in Blender for this one, with all those wooden parts (wood is 3 dimensional and not just a surface, you won’t be able to use image textures for that…think of the wooden ‘screw’ for instance…)..

                But great project! Looking forward to seeing your progress!

                #57790
                Michael Mirn
                Participant

                  Well, I don’t use image textures. I use SP ).
                  I tried to do some procedural surfaces in Blender too and I feel that I am getting there (pretty slowly I have to add). But it is a question of quality of life. It is so convenient to create all the textures I need in SP. I almost force myself to do that in Blender.

                  Thanks, @spikeyxxx I like that series too. Gonna do the first atomic bomb next, the Little Boy, the one that was dropped on Hiroshima .
                  It is going to be a good contrast — that print press and an atomic bomb. An explosion of wisdom and knowledge + an explosion of cruelty and literally hell. Both done by human kind.

                  #57791
                  spikeyxxx
                  Participant

                    Did I misunderstand how SP works? I thought it created maps (image textures). It creates them procedurally, but they are still 2D textures in the end. Or can you, without unwrapping, directly texture your model with SP?

                    Edit: Sorry I was thinking about Substance Designer…But still can you paint without unwrapping?

                    #57792
                    Michael Mirn
                    Participant

                      You have to unwrap, yes.
                      But it is ok with me cause I can export my model to wherever I want with textured maps of all kinds I need. I don’t want to create a model just for the fancy screenshot via f12, I think it is kinda useless and locked within the program. Plus it is a good practice. For the instance: there are 64 textures in Reitwagen and it was really good to play with them.

                      I wish there were more tightly packed courses that cover the whole process of creating an asset, not just the initial stage.
                      Something like the Chest one + various complexity. I know that UVs might seem boring and dull but that’s a part of the drill.

                      #57793
                      spikeyxxx
                      Participant

                        What I meant is that when you unwrap, you get 2 dimensional textures and this would not be doable (this specifically applies to wood):

                        But maybe this is possible with SP?

                        #57794
                        spikeyxxx
                        Participant

                          As for portability, you could texture it using a procedural shader and then bake that into textures…

                          #57795
                          Michael Mirn
                          Participant

                            Thanks, @spikeyxxx 

                            For some reason I just avoid Blender texturing. I don’t know why. I force myself into it but nothing happens. Maybe I just block it like some bad memories xD
                            But I really love sculpting / modeling and animating tools.

                            As for the model — I hope that everything would turn out all right eventually) But I’ll keep an eye on these naughty woods.

                            #57796
                            spikeyxxx
                            Participant

                              Yes, the main thing is you get a satisfying result, whatever software or method you use!

                              #57797
                              Keith
                              Participant

                                I had chance to watch that Stephen Fry film earlier today – that was interesting to see the craftsman build it using the old fashioned tools! Big respect to how he chiseled the thread on the spindle, he must be a patient guy I reckon.  🙂

                                #57798
                                Michael Mirn
                                Participant

                                  Step 3: it’s almost done. Have to add these ink-pads and some letters for the set.
                                  Can’t wait for the texturing part. The model has wood, metal, ink, paper, rust + so many scratches and spots.

                                Viewing 15 posts - 76 through 90 (of 206 total)
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