Mirn’s Book of Renders

Forum Archive Mirn’s Book of Renders

Viewing 15 posts - 166 through 180 (of 206 total)
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  • #57874
    spikeyxxx
    Participant

      Hi Michael, I am guesing  that you are talking about the air bubbles in the water. Here’s what you could do:

      Use a Bezier Circle as a Curve Guide for the Particles and make two particle Systems (that are the same apart from the time offset!)

      Some notes:

      Make sure the Emitter is not in the Camera view, because you might get cut off particles.

      I tried this in 3.1, but couldn’t get the two Particle Systems to be the same, so I rendered 100 Frames and then added the first 50 with the second 50 together like this:

      but of course using 2.93 is easier.

      You can of course straighten the part of the Curve that is in the Camera view.

      I hope this is helpful.

      #57875
      Michael Mirn
      Participant

        @spikeyxxx  thanks a lot)

        These are not bubbles but krill and some little tiny fragments of sea life. They are supposed to float random + whale’s body adds some disturbance to it too.
        As for the trick itself — yes, that might work with bubbles or any other directly moving objects. I’d play around with transitional smoothness and “fade in” / “fade out” options. But your idea seems legit, yes.

        How’s the 3.1 btw? I am still using 2.93 and just picking up the pace after the pretty long period of inactivity. Is it good / far fetched / completely different / same but better?

        @ponchismaaan  Thank you very much! I wish I could have gone for the 8k texture set tho)

        #57876
        spikeyxxx
        Participant

          If they are randomly floating,but not moving in one direction, you could animate it twice, once forwards and once backwards and then mix between the two, using the essence of the technique shown here:

          https://cgcookie.com/tutorial/creating-a-looping-cloth-simulation

          As for 3.1, it’s still a bit buggy, but Geometry Nodes, for instance, is completely different (don’t even bother learning it in 2.93) and a lot better! For the rest, Cycles render a lot faster, but I did have a few ‘freezes’ when trying to render animations, mainly when I broke off a render and changed some setting and started again.

          #57877
          Michael Mirn
          Participant

            That;s good to know, @spikeyxxx
            For some reason I’ve never been able to finish this one off. Maybe that was fate.

            #57878
            Keith
            Participant

              Came here to say “Michael, I don’t think it’s possible to loop with the particles….” and then I saw Spikeys post!  Amazing! 

              Now my mind has been blown 😅 

              #57879
              Michael Mirn
              Participant

                Step_1. Fit archetype. Sculpting / wip:

                Btw — is there any strict rules about nudity? I do adore female body shapes and I am all up for the aesthetic nudity. But that’s me. Do not want to cross any boundaries if there are any on CGC.

                #57880
                Michael Mirn
                Participant

                  Hey guys and girls!

                  The year 2021 has almost passed and that year was harsh. All these unstable economic shifts, post-Covid restrictions (and now it’s pre-omicron too), plus some serious problems like Blender 3.0 delays and so on.

                  But the next 2022 has almost arrived and I genuinely think that’s not too wise to waste energy on events that belong to the past.

                  Let 2022 be a great year! And let everyone have the most powerful rigs on which even more beauty and artistic media will be created. Let there always be friends, loved ones and family by your side. Cherish your darlings and be kind. And love that world.

                  Happy New Year!

                  #57881
                  Adrian Bellworthy
                  Participant

                    Well said Michael!

                    Happy New Year!

                    #57882
                    Michael Mirn
                    Participant

                      Scuplting. I think that body part is finally done. Have to consider hoofs/ tail and wings tho.
                      Plus I have not decided how to pose that body yet. Do not want to make a cheesy boobs and ass flasher out of this.

                      Head and blissful retopo are coming.

                      And it is really hard to find the right tint for the skin:

                      #57883
                      Keith
                      Participant

                        Happy New Year Michael, very well said indeed! 

                        #57884
                        Keith
                        Participant

                          Coming along very nicely Michael! 

                          I think for the skin tone you could always leave it more natural/neutral looking and use some dramatic lighting to present the model – it looks like you’ve been experimenting with the lighting in the render and it’s looking pretty good!

                          On the other hand, aren’t these creatures some kind of Demon? So it’s totally fair if you wanted to use a non human skin colour too! 

                          Whichever route you go, I’m enjoying the progress on this one (can’t wait to see the hooves!) 👍

                          #57885
                          Michael Mirn
                          Participant

                            @beefkeef Thanks, Keith!

                            As for the Demon: on the one hand, yes, these creatures are demons and there is already a very definite image: femme-fatale catching voluptuous men with her beauty and subjugating them to her will. But it seems a bit boring to me to make another stereotypical one.
                            What if a succubus is just a beautiful baby who was slandered by obscene vulgars? And all these qualities attributed to her, lets say, masks or whips, are not signs of mistress/bdsm or something, but the need to hide her pretty face from maniacs + desire to somehow protect herself. And carrying a whip for a lady is simply more convenient than carrying a two-handed sword or bazooka.

                            In general, that’s how I see it. But I haven’t decided on the skin color yet, yes)

                            #57886
                            Michael Mirn
                            Participant

                              Since retopo is like watching the paint dry I try to entertain myself with occasional activities. Gonna sculpt / model these horns and then proceed with the rest of that body.

                              Got 2 more pitstops in my mind: wings and hoofs. Not sure about hoofs tho, looks too boring.

                              #57887
                              Michael Mirn
                              Participant

                                Back to that model again. Retopo is halfway done. Here is how that looks:

                                I really like these horns better. Previous version was a bit too tight and close to the scull. Current horns feel just right and I don’t want to add hair cause that would make that model too human and familiar I guess. That’s not what I want. I try to make it repulsive and attractive, sexy and ugly, horrifying and seductive, cruel and tender.

                                The final picture is still boiling down in my mind and I am not sure about wings either. But I’ll have to add some props for sure: a whip and a mask.
                                Anyway, I’ll try to finish this in a week (probably being too optimistic) cause I already want to start another one)

                                #57888
                                Michael Mirn
                                Participant

                                  Topology/Rigging/Posing/Unwrapping:

                                  I think that doing sculpting/retopo before rigging and posing was a mistake. I tried to create a model that I could use for different purposes but that caused so much trouble.
                                  Plus I’ve spent too much time tweaking the final mesh after that posing.

                                  But I’m getting closer to the final one.

                                Viewing 15 posts - 166 through 180 (of 206 total)
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