Mirn’s Book of Renders

Forum Archive Mirn’s Book of Renders

Viewing 15 posts - 46 through 60 (of 206 total)
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    Posts
  • #57754
    Michael Mirn
    Participant

      Thanks a million, @drgnclw !

      #57755
      Michael Mirn
      Participant

        Part 10: the engine is done. The last part that is left — brakes. Gonna finish it tomorrow, then do some beauty shots and start the unwrapping.

        Can’t say I am totally satisfied with that result. There are two major flaws within its’ design and I can not fix it (or reinvent in some way) because I do not own a blueprint. So this is not a historical and 100% genuine model, more like a decorative one. Bugs me a bit)
        It’s been a good practice tho.

        #57756
        Keith
        Participant

          Hi @michaelmirn I think this is looking great! Can tell you’ve put some time in here getting all that detail – I think it’s really paying off. 

          Out of interest, what parts are you not satisfied with?

          #57757
          Michael Mirn
          Participant

            Thanks, @beefkeef

            These:

            Not heartbroken about that little door but it just doesn’t seem sweet. I know it is placed below the saddle and completely hidden but still.
            And that pole (for the lack of proper term, sorry). It goes up and down the road as a starter I believe. But the original design is completely messed up here, it is just a counterfeit mechanism.

            There is a piece I like tho) And I know that no one will look for this part:
             

            #57758
            Michael Mirn
            Participant

              Ok, the model is done and it looks like this:

              How am I supposed to texture that whole thing? Well, gonna find out that soon.

              #57759
              Shawn Blanch
              Participant

                Just hit the “Fill” button, lol

                #57760
                Michael Mirn
                Participant

                  Yeah, the temptation is high!

                  #57761
                  spikeyxxx
                  Participant

                    As most of it is metal, I wouldn’t unwrap it (you mentioned unwrapping this, yesterday, but most of it can be done better procedurally..),maybe only the saddle…

                    #57762
                    Michael Mirn
                    Participant

                      I think I’ll use Substance for this one, @spikeyxxx

                      I really think that texturing is a weak spot in Blender and I really wish that Ton Roosendaal would develop the base of the Blender a little bit more and put a little less effort into some side features. But I judge as a customer here. He sure has his reasons to do things his way. Maybe he tries to build up some sort of a freeware Pixar media conglomerate, idk.

                      Anyway, until Blender struggles to become the Jack of all trades I can always use more suitable side programs to fill the gap.

                      #57763
                      Shawn Blanch
                      Participant

                        Substance is actually on sale on steam. I’m thinking of biting. Not that I will give up on blender but it would be nice to have a license for it.

                        #57764
                        spikeyxxx
                        Participant

                          @michaelmirn I just meant that you don’t need to unwrap most of this, whatever software you use for texturing;)

                          #57765
                          Michael Mirn
                          Participant

                            I know that) unwrapping all these bolts would be crazy.

                            Anyway, thank you, @spikeyxxx
                            Your advice is always welcome. I have the feeling that you know that program really well and I am barely a beginner.

                            #57766
                            Matthew Fricker
                            Participant

                              The latest build of Substance comes with an auto unwrap feature that is selectable when you start a new project. I’ve no idea if it works well or not as I have yet to use it , but it may be a huge time saver for you if it does…. 

                              #57767
                              Shawn Blanch
                              Participant

                                Yeah if Spikey says something I may know something about, I be like: cool, that is good to know! Because more often than not he knows how to do something way better than I can think of. That’s what working on blender for 10 years get you haha

                                #57768
                                Keith
                                Participant

                                  Somehow it always feels a bit less overwhelming once the larger bits are done (or at least to me it does!) so I would probably start those first. 

                                  This is going to look great once it’s textured, can’t wait to see it!

                                Viewing 15 posts - 46 through 60 (of 206 total)
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