Mirn’s Book of Renders

Forum Archive Mirn’s Book of Renders

Viewing 15 posts - 151 through 165 (of 206 total)
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  • #57859
    Michael Mirn
    Participant

      Texturing is done and here is the result (cycles):

      Gonna use this for the rigging:
      Don’t think that rigging is the most exiting part of the process so I’ll skip that step and — hopefully — the next post will be the last one for that model.

      #57860
      jammingammon
      Participant

        Looking good! My wife is really into whales. I’ve been showing her some of these and she also thinks they’re cool. Keep it up!

        #57861
        Michael Mirn
        Participant

          @jammingammon thanks!

          If you will be able or going to visit Moscow next year maybe you should visit 2022 Diving show exhibition. There will be lots of whales, some of my works too)

          #57862
          Keith
          Participant

            Looking great Michael, I’m loving all the detail you’ve got in the skin texture 👍

            #57863
            Michael Mirn
            Participant

              Thanks, @beefkeef
              But I totally forgot about that eye 😀 Damn.

              #57864
              Michael Mirn
              Participant

                Friends, do you have any really REALLY effective denoising tips? That grain is killing me.

                #57865
                Keith
                Participant

                  Hi Michael, are you using the denoise node in the compositor? 

                  I find that one works much better than just enabling denoise in the render settings.

                  #57866
                  Michael Mirn
                  Participant

                    @beefkeef no, I do not use the compositor at all. Maybe I underestimate it)

                    That;s a ruff render above. I am just trying to render a few mp4 scenes. So I wonder how is it possible to get the best / noiseless cycles rendered video files out of Blender.
                    Ofc I could render these scenes frame by frame and use the compositor that way. Maybe I should consider that. But it takes around 20 minute per frame in 4K and all the juice. 8 hours per second — that’s a bit longer than I’ve expected.

                    Anyway, thanks, Keith.

                    #57867
                    Michael Mirn
                    Participant

                      Ok, here is the final render of my whale. It is rigged and the animation is underway but I am not sure how long will it take to make it pretty and adorable. Plus I really want to start another one already)
                      So big thanks for all your comments, hope you like the result. Let’s do another one!

                      #57868
                      Keith
                      Participant

                        Looks great Michael, you’ve really captured the majestic look of these beautiful creatures. I’m looking forward to seeing the animation!  👍

                        #57869
                        Michael Mirn
                        Participant

                          @beefkeef here is a glimpse of it (or rather a test one). Sadly, I need a really good upgrade to present that model the way I’d like it to be.
                          But at least I like these particles so far.

                          And it is really great to struggle and find some “corners”. Like these fins for the instance. The skeletal structure of the wale puts fin bones really close to eye sockets. So I have to keep that in mind when I rig that mesh if I don’t want these eyes floating around the body. And so on)

                          #57870
                          Michael Mirn
                          Participant

                            So, here are some thoughts for the next one (as a part of the creating the eight characters self proclaimed task). I think I will take turns in the process — do not want to get bored — and start with the female, then male, and so on, up to eight.

                            The succubus will be the first. Not the one in the picture — it’s just an illustration / sculpture by Auguste Roden — but the one that seems right to me. Apparently, who would be able to spread his charms on me).

                            Firstly there will be blocking / sculpting, then creation of an archetype, then the actual creation of a model.

                            According to the plan, I am hoping to make a model for each of the following archetypes: slim/fit/bulky/obese. So please share your ideas for future projects if you have any. It is always good to snatch a fresh one.

                            #57871
                            Keith
                            Participant

                              I absolutely love the lighting you have going on here Michael 👍👍👍 Fantastic!

                              #57872
                              Michael Mirn
                              Participant

                                Thanks, @beefkeef

                                Btw, Keith, have you ever tried to loop a particle animation? And if so — have you ever succeeded? I really tried with this one but failed eventually. So I wonder if this is even possible at all since it is completely random.

                                #57873
                                Peter
                                Participant

                                  I abolutely love this model. The attention to detail on the texture is amazing. So well realised.

                                Viewing 15 posts - 151 through 165 (of 206 total)
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