[ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

Forum Archive [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

Viewing 15 posts - 316 through 330 (of 403 total)
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  • #41658
    malhomsi
    Participant

      @theluthier  what will be the best focal length for the camera in Arch viz scene ?

      #41659
      smurfmier1985
      Participant

        @malhomsi wow that’s a good question! Hadn’t thought about that yet..

        With my ‘real’ camera I would pick my 50mm for close ups of certain details and my 35mm for a wide angle shot to get the whole room in the photo (while standing with my back against a wall to get the most in 😛). But you get some distortion with the wide angle lens and I don’t think Blender has a correction function for that like Lightroom has for instance? So I’m very curious what @theluthier would pick for a 3D scene, guess totally different 😬 Also I never really photographed interiors so what do I know? 😜

        #41660
        malhomsi
        Participant

          @smurfmier1985  thank u for ur answer 🙂  i m modeling my “blender corner ” at home and i’m using true world scale in my scene  , but i’m having hard time setting my camera angle and focal length ! i know Nothing about photography 🙁 

          #41661
          smurfmier1985
          Participant

            @malhomsi Cool idea!!

            There are lots of videos on YouTube which can get you up to speed in no time 😀

            A list of common settings:

            Focal length

            • 35 mm for wide angle shot, often used for outdoor/nature
            • 50-60mm for portrets/characters, this comes closest to what the human eye sees
            • Anything above is zoom

            F-stop

            • 1.8 gives extreme amount bokeh, soft edges of your subject, a lot of depth of field -> I usually find this too extreme, but it has its artistic purposes 
            • 2.8 – 4 is what I usually use for portraits, sharper details but still lots of bokeh
            • 4-8 is what I also use for close ups of objects
            • Higher than this means sharper details, but also sharper backgrounds so less bokeh/depth of field , which I would use for stuff like nature scene etc.

            Note that I am just an amateur photograph hobbyist, so I’m at no expert at all, not even close! These are just some values I’ve learned through observation and have come to like throughout the years. Hopefully they can give you a starting point.

            #41662
            malhomsi
            Participant

              @smurfmier1985  this is very helpfull ! thank u for u help and kindness  ! 

              #41663
              Omar Domenech
              Participant

                This is s useful tip when it comes to architectural renders:

                https://www.youtube.com/watch?v=b1rUuvH3fs8

                #41664
                Aaron Rudderham
                Participant

                  @gradyp I have an innate subconscious desire to dive into the pile of pumpkins in the last pic…

                  #41665
                  John Sanderson
                  Participant

                    @dostovel Thanks Omar! Useful indeed.

                    #41666
                    Kent Trammell
                    Participant

                      I can’t offer better advice than @smurfmier1985 about camera settings! I’d bet she knows more about cameras / photography than I do.

                      Personally, I don’t go too crazy with camera focal lengths. I know from my wife’s photography interest that 50mm, 35mm, and 16mm (I think) are viable realworld camera lenses. So I typically jump between those and see what I like in Blender. Though I usually start out at 60mm as I’ve found to be my preference. I was taught in school that 35mm is equivalent to the human eye..

                      All that to say: I try to stick to values that have realworld standards but ultimate decide on artistic taste and what achieves my goals (like seeing the whole room vs dof-heavy focus on a particular object).

                      Very interesting tip from Chris Plush. I’d never considered the 2-point perspective thing for architecture 👌

                      #41667
                      Morten Fjellheim
                      Participant

                        Hmm…am i the only one wjho cant download the bathroom scene?

                        #41668
                        Kent Trammell
                        Participant

                          @arev Whoops I’m not sure what happened. Just fixed it.

                          #41669
                          malhomsi
                          Participant

                            @dostovel   very usefull  , thank u 

                            #41670
                            Morten Fjellheim
                            Participant

                              Just a few questions about the bathroomscene. Is it a really heavy scene cause cycles seems particularly slow, slower than in 2.79. And why does it feel like the hdri is shining trough my mesh when using eevee? Is there something wrong with hdri in 2.8?

                              #41671
                              smurfmier1985
                              Participant

                                @arev I’m not using the scene @theluthier provided, but in my scene I also experienced problems with the HDRI doing funky things in Eevee. They got fixed after I added light probes (irradiance & reflection cubemap) and baked the indirect lighting. Also I reccomend using a reflection plane light probe for the mirror to get better reflections there.

                                #41672
                                Morten Fjellheim
                                Participant

                                  @smurfmier1985 I see, anyway i started anew in 2.79. The scene was running so sluggish in 2.8. Now in 2.79 its all good.

                                Viewing 15 posts - 316 through 330 (of 403 total)
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