[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 1,186 through 1,200 (of 1,277 total)
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  • #36241
    Jeremy Pouillot
    Participant

      @theluthier No because I didn’t have strict idea for what I want, so sculpt really help to concept, even if it’s simple at last 😀

      #36242
      silentheart00
      Participant

        @thecabbagedetective Hey, thanks!  I’ve found zbrush works better with my style of sculpting than Blender’s tools.  Things make sense and are very intuitive in zbrush, whereas in Blender the detail size and relative size and those weird settings are more annoying and frustrating to me than just brush and go.

        #36243
        silentheart00
        Participant

          @jakeblended I’m planning on finishing up this car, then revisit my stylized character sculpt.  Learning-wise, keep slamming down those videos lol.  I’m in the middle of several flows, so I need to finish those.

          #36244
          silentheart00
          Participant

            @freddie82 Depends how deep you want to go.  Do you want to go to a code level to learn how to make shaders, or in a higher level context?

            #36245
            Jake Korosi
            Participant

              @freddie82 The Shading the Pancake Hobo course was very helpful to me when it comes to the workflow of creating different kinds of cycles materials, and on the side covers texturing-by-stencil in Blender quite well.

              I would also recommend the three-part series on YouTube beginning with this video, covering different classes of materials via the new Principled Shader.

              Also, in Kent’s tutorial on Customizing your Startup File, there’s a portion where he creates a node group, gives it a fake user, and saves it as part of his startup file so it’s always available whenever he starts a new project.  You can do this not only with utility node groups, but whole materials if you ever come up with a material that you think could be versatile but don’t want to have to learn how to make over and over again.

              #36246
              Jake Korosi
              Participant

                @ullreym That is exquisite!

                #36247
                Matthew Ullrey
                Participant

                  @jakeblended Thanks my friend! I like how the seats look like little beige ghosts taking the car for a joyride.

                  #36248
                  silentheart00
                  Participant

                    Week 4 Submission – Peregrine Falcon Plane

                    Sketchfab

                    It’s rough in parts, scraping off the rust in sculpting.  Figured I should get something in, and birds are always fascinating to me, so it was a natural choice.  Why not sculpt the fastest animal alive?  Tried adding some details, but beyond a paint job, there didn’t seem much to add that came to mind.  Now, to finish this bloody car…

                    #36249
                    Darren McBain
                    Participant

                      @silentheart00 nice, liking the attacking pose of the claws 😉

                      #36250
                      Jake Korosi
                      Participant

                        @silentheart00 

                        It’s rough in parts, scraping off the rust in sculpting.

                        Yeah I hadn’t touched Sculpt Mode since the last class; I had to look up a couple of hotkeys to jog my memory!

                        Awesome plane.

                        #36251
                        Matthew Ullrey
                        Participant

                          Homework Submission Week 4

                          Here is a massive people mover. Inspired by a Grasshopper, Jet Airliner, and Helicopter.  I call it the Chopper-Hopper.

                          #36252
                          Thibaut Bourbon
                          Participant

                            Just out of curiosity, what are peoples’ post-class plans?  What’s next for you, learning-wise?

                            @jakeblended Thanks for bringing that up ! 

                            I will probably allow myself a short break first. It’s the first time I went for a CGC class, and I must admit at first I was skeptical on how effective this format would be. Turns out I’ve been modelling everyday and I tried to get involved in the thread as much as possible: the experience is even greater when you can also practice how to give feedback. Very positive!

                            For the future I need closure with my vehicle so I will shade it and render it. Then I will continue improving my HSM skills, but with more focus toward interior design: from a career perspective it’s where I want to go. On the hobby side I wand to do more sci-fi stuff, exploring hardops and making mechs.

                            It was super nice to get closer to the community, it’s fun to look forward for someone’s homework or WIP. It’s also very humbling and inspiring to see everybody’s progression skyrocketing, it’s really what fueled me this whole month, this and all the positive / constructive feedback from all of you 🙂

                            #36253
                            Marc Hany
                            Participant

                              @silentheart00  I just want to reach a level of making realistic materials.

                              @jakeblended  i watched the shading pancake hobo course and i understood the part of texturing only but once i reached the shading part i couldn’t quite get it…like i understand what is happening but i cannot do the same alone. I’ll watch the youtube series thanks for that suggestion 

                              #36254
                              Morten Fjellheim
                              Participant

                                @tbrbn My “post class plans” involves learning more about topology., that way i will hopefully be able to finish and complete the submissions. I  got nowhere close to finishsing the exterior car model or the concept sculpt. I never got started on the interior so i will focus on finishing and completing mentioned projects.

                                #36255
                                Kent Trammell
                                Participant

                                  @baukepost Glad to you made some time for this! BTW working on your hover bike’s UV’s is an exciting revelation 🤩

                                  Good job with the sculpt. Definitely an A for this week’s homework.

                                  “I didn’t think it would be this fun!”

                                  I agree! Glad you found this to be true.

                                  Would you be interested in monitoring a vehicle texturing thread or would this be more something that would have to be created by us (since you are probably also busy with other things for CGC)? It would be really cool to have a 2 to 3 week curriculum for texturing with Blender or Substance. Something like: week 1 for UVs (depending on the vehicle), week 2 for the exterior and week 3 for the interior.

                                  Unfortunately I can’t guarantee consistent monitoring outside of a class month. Like you said, other CGC tasks keep me quite busy like coordinating content creation (tutorials, courses, etc) from various instructors, class planning, livestreaming and planning, hopefully finding time to record another shader forge or something, etc.

                                  Which is why I cherish these class months because it’s so satisfying being tightly involved with you all for 4 weeks! And I absolutely intend to do a texture/shading class ASAP; I’m eyeing October. I know that sucks to wait that long.

                                  BUT you’re 100% welcome to start a thread yourself and I’ll try to pop in when I can. Just be sure to @ me.

                                Viewing 15 posts - 1,186 through 1,200 (of 1,277 total)
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