[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 1,171 through 1,185 (of 1,277 total)
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  • #36226
    Kent Trammell
    Participant

      @thepainter It’s coming along! Bit by bit – keep up the good work. Stay on target, stay on target… 👊

      #36227
      Kent Trammell
      Participant

        @dieedi You’ve kinda surpassed the class requirements and are going off on your own – I LOVE IT.

        #36228
        Kent Trammell
        Participant

          @thecabbagedetective I’m on the edge of my seat about this sculpt.. 🤩

          #36229
          Kent Trammell
          Participant

            @dostovel THAT TIRE MATERIAL. It looks like a freshly washed and polished tire..like, nearly perfect. Amazing job, Omar. And overall fantastic job lighting your vehicle. Yeah it’s not the assignment but…I can’t not give you an A for the endeavor!

            The one concrete note I’d give is the reflections of the glass. Especially with the front windshield, the reflections feel too strong and very wobbly. As if the model is quite bumpy. Still, brilliant work for having zero guidance on the topic 👏

            #36230
            Zsolt Cseh
            Participant

              Homework Submission Week 4

              Well maybe it went a little bit wild, but finally in the stone age things had to be like that 😀 

              With the crazy idea using a bird as stone age car mirror to sign when another car comes behind, surprised even myself 🙂 

              Anyhow it was a fun to warm up the sculpting skills since March, thanks a lot Kent for this class again

              Sketchfab link – https://skfb.ly/6zXRG

              #36231
              Kaj Suominen
              Participant

                @jakeblended gltf exporter for blender and unreal engine. having to juggle fbx with blender is a chore i hope with gltf will be past. that includes riggin and animation, so will be going back and forth past courses here in cgcookie, since when you don’t do something everyday, you tend to forget things, and there is so much little things that i know i’ve forgotten in animation that i need a refresher. and more hard surface sculpting. 🙂

                #36232
                William Miller
                Participant

                  @csehz You used Suzanne, didn’t you?

                  #36233
                  Jere Haapaharju
                  Participant

                    Homework submission week 4 

                    Sculpting a vehicle was such a fun thing to do even though at first it sounded pretty scary. It indeed gave free hands and there were situations when I had to brake a bit before it turned too stylized. The most difficult thing was sculpting the windshield and eventually I ended modeling it traditionally after there was no result of trying to get it even.

                    Here’s a Sketchfab link for the silly Dune Buggy and for a bonus here’s one warm up sculpt that went out of hand.

                    I also rendered one version for easy viewing:

                    #36234
                    Jake Korosi
                    Participant

                      @silenthans Wouldn’t mind test-driving that Audi.

                      #36235
                      Kaj Suominen
                      Participant

                        @theluthier There is still lot to learn, and i want to try out if you can do zbrush level hard surface sculpting. as i was testing bit with the ship, i think i need to dive into more on how to combine kitbash elements and and making clear edges with minimal cleanup with pinch/crease. 

                        and incorporate that to have clean workflow to make game assets, speeding the lowpoly side of it. 

                        #36236
                        Morten Fjellheim
                        Participant

                          Week 4 submissions. This is how far i got. 

                          #36237
                          William Miller
                          Participant

                            @jakeblended I plan to learn dynamics and animation in Houdini.  I also hopefully will find out whether I can access Houdini simulation data (such as heat and density) for rendering in Cycles.  For some reason all the Houdini tutorials I can find use Redshift to render the scenes. I plan to upgrade from Apprentice to Indie soon.  Too bad there isn’t a Houdini Engine for Blender.

                            #36238
                            Matthew Ullrey
                            Participant

                              Homework Submission Week 3-ish

                              Here are some renders as well.

                              This thing took a large amount of time to get to this point. I also needed to do some traveling during the middle of week three, so you could have found me working on the side rear mirror at the airport terminal waiting for a flight. This is my first time modeling a car. I’m really happy with the results. I had the option in a class at college to either make a car or work on a self-portrait. I chose the latter, but had always wanted to see how much work was involved with this project. Now I do.

                              #36239
                              Marc Hany
                              Participant

                                Hey guys now that we r done with this class …any suggestions on how to start learning shading and texturing step by step from the scratch ? 

                                It is not necessary that courses or tutorials suggested should be from cgcookie

                                #36240
                                Zsolt Cseh
                                Participant

                                  @williamatics yes, Suzanne so sorry for that gag 😀

                                Viewing 15 posts - 1,171 through 1,185 (of 1,277 total)
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