[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 1,096 through 1,110 (of 1,277 total)
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  • #36151
    Jake Korosi
    Participant

      @thecabbagedetective oh, I understand now.  Yeah, trying to take a sculpted object into Edit Mode is just painful.  Sometimes I have to do it, but it’s always extremely laggy for me as well.

      #36152
      Aaron Rudderham
      Participant

        @tbrbn Yeah smooth strokes is great, I should definitely utilise it more often. Forgot about split edge mode and the whole “edge collapse” stuff in Dyntopo so thanks for reminding me! 

        Haha no worries, when I was modeling it all I could think of is it was a giant finger. Maybe I could get away with it being interpretive art…?

        #36153
        Aaron Rudderham
        Participant

          Day 2 done!

          Won’t lie, learning on the go with a deadline is an… interesting ordeal, but I imagine if I wanted to do this as a job (spoiler: I do)  this is gonna be a common occurrence. Still got a bit of smoothing (and maybe some more details) to do on the body but I like what I got so far:

          I also got work done on the pincers but not enough to put them in the render. To be honest I’d probably be done by now but due to looking up the robo scorpions from Fallout: New Vegas for inspiration I’ve had an urge to replay the series again in time for Fallout: 76 and yeah… that’s taken up more time than I’d like to admit…

          #36154
          Thibaut Bourbon
          Participant

            @thecabbagedetective Awesome! you went berserk on the smoothing, the surfaces are so soft ! Great lighting, I can’t wait to see it retopo’d and kit bashed with tons of tiny details, looks promising !

            #36155
            Michallis Pashidis
            Participant

              Futuristic snail race car

              Based on snail on wheels, and having the form of a siting alien on the rear with it’s head as a spoiler…

              #36156
              Palo Piktor
              Participant

                Slowly progressing interior modeling. Day 3.

                Had to do some cleanup a topoly reroute. Here are wires if somebody is interested 🙂

                #36157
                Angel Roldan
                Participant

                  @jakeblended two very common issues designers face are 1) doing too much too soon; going to far into a design too quickly without fleshing it out very loosely and 2) falling in love to fast; then there is a fear that you can’t redo parts of the work or abandon it completely and start over. I’m going to add your point to my mental short-list as 3) facing the fear of concepting what isn’t practical! I do the same thing – I get so far and then it’s like I run into a wall of “reality”…stop…and ask myself, “would this even actually work in real life?!?!”. Apparently we all do it!

                  Thanks.

                  #36158
                  Kent Trammell
                  Participant

                    @michallis Wait. Are you telling me you’ve never created a material with Blender before this? 🤨

                    That would be hard to believe because this is turnout out great! Especially the worn painted metal of the car body – that’s phenomenal.

                    #36159
                    Kent Trammell
                    Participant

                      @tbrbn Haha that inspiration combo is pretty great 😆 Your concept turned out cool! I love the heavy rim/back lighting.  Awesome job, Thibaut: A+

                      #36160
                      Kent Trammell
                      Participant

                        @thecabbagedetective Wow, you’re at a polish level in this sculpt. Great stuff!

                        #36161
                        Kent Trammell
                        Participant

                          @michallis You and Thibaut rocking some crazy inspiration! Good job, Michallis. A pretty polished sculpt at that. It’s an A in my book 👍

                          #36162
                          Kent Trammell
                          Participant

                            @thepainter Looking really good! Interior’s are definitely slow going. But rewarding I’d say. Hope you agree 🙂

                            #36163
                            Marc Hany
                            Participant

                              Homework submission week 4

                              #36164
                              silentheart00
                              Participant

                                Week 4 WIP 1 – Peregrine Falcon inspired plane.

                                #36165
                                Michallis Pashidis
                                Participant

                                  @theluthier 

                                  hi Kent, I used substance painter’s smart materials as a base and following some tutorials from them. But spend most of the time figuring out how to get the UV’s right. I’ve followed the cgcookie tutorial and that helped me a lot (especially the ID map). Blender wise, I followed the post processing topics you’ve teached for the mailboxes and some other stuff picked up from the net. But must say, a nice experience and learned a lot. 

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