Forum Archive › [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender
Day 1 done!
Didn’t do *too* much to begin with, combination of getting used to modeling and getting used to my tablet. Only modeled like twice before so I’ll let you guys be the judge on whether this is decent or not, there’s still a couple areas I need to improve/smooth a bit more but this leg is mostly done:

Onto the body next, who needs to model each one separately when I can Alt + D 5 times? Also fun fact, and this may be hard to believe, but it’s not a good idea for an arachnophobe to be inspired by and therefore have to research arachnids. Scorpions are badass though, so I’ll deal with it.
I have not seen the live stream yet so maybe incorrectly associated that maybe such Flinstones type of car could be sculpted from wood/stone something, actually having this sketchup version which itself took some 3 hours already 😀

But so going to watch the recorded stream and let’s see whether can stay with it or being not enough original 🙂
@theluthier Thanks for the clay renders! Not that one is better than the other – they each provide their own useful depictions. Really great model btw. And sure, you’ve more than proven yourself an active participant this month. You can submit late.
Thanks for your kindness, Kent. I appreciate that. Hate this kind of situations when i have plans and than “boom” and plans are gone. Anyway, will try to do my best to submit both homeworks till the end of this week.
For sculpting i chose some kind of hover bike based on your eagle reference.
Here is WIP for second day of interior modeling. I have found this cars interior so complicated. I thought the exterior would be the hardest part. I was wrong 🙂

@thepainter Wow looking great already ! The multimedia panel looks very promising, so crisp! Watch out for that sharp area on the upper left side of the steering wheel hole: it looks to sharp in comparison with the passenger side area. Usually there’s some kind of symmetry (despite the obvious difference with controllers etc).
Good luck and keep it up!
Hi I sat in on the sculpting live stream and really enjoyed it! I was inspired by the process so I tried sculpting in Blender for the first time. It was really fun and a quick way to concept the “eagle” inspired flying car I had in my head. Thanks for the inspiration and motivation! It was nice to try something new – I never would have guessed sculpting would be such fun. I’ll have to try it some more in my regular workflow! Thanks again.

@williamatics Oh wow, that tank is massive! Threw me off at first since I was expecting a small tank, barely big enough for people to fit inside. But I like the direction.
Though being such a big space does mean a lot more details need to exist to be believable. But I can tell you’ve put some hard work into the interior. It’s an A from me, William 👍
@silentheart00 It’s a tough corner to get perfect with such a lo-res basemesh. If I’m in your situation and it constantly bothers me, I’ll apply the subsurf at level 1 (or 2 in extreme cases) and sculpt that corner till it looks right. Not an ideal solution since you can no longer easily edit a lo-res base, but it’s a solution nonetheless.
@jakeblended Looking good, Jake. It’s reading well already 🤘
How do you like the concept sculpting approach?
@williamatics I can see some dolphin influence. A penguin too comes to mind. Both of which are relevant to a submarine design 👍
@thecabbagedetective Ooo this is looking interesting! I’m excited to see where this goes.
Lol I hope I never have to model a spider-inspired anything.
@csehz haha I love this choice of vehicle, Zsolt! What a perfect specimen for sculpting. Awesome job.
@thepainter I’m finding a significant characteristic of life seems to be turning plans on their heads lol.
I thought the exterior would be the hardest part. I was wrong 🙂
So true. Same for me.
@jigsaw What a cool design! Wow you’ve really thought through the function. Mixing sculpting and poly-modeling to rough out your ideas – the perfect use case for this approach. Great job, Angel.
Hi I sat in on the sculpting live stream and really enjoyed it! I was inspired by the process so I tried sculpting in Blender for the first time
I was afraid the stream was more a crash-n-burn, so I’m very glad to hear this!
@williamatics Oh I missed this, sorry. Wow, this thing IS massive. I kind of like the idea and it’s too bad you ran out of time before you could fully flesh it out.
I think you did pretty good this month, considering that you had to struggle not only with the problems of modeling, but with the whole creative side of ideas and design while the rest of us had a ready-made set of drawings and reference images to use.
@theluthier Thanks! Something tells me I need to cool it with the dyntopo and and detail size, that leg alone is 300,000 verts…