[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 976 through 990 (of 1,277 total)
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    Posts
  • #36031
    Bauke Post
    Participant

      @jakeblended Shrinkwrap is indeed the key ;), I abuse the hell out of it.

      #36032
      Jake Korosi
      Participant

        @baukepost YES SHRINKWRAP ALL THE THINGS.  I first learned about the modifier in the Intro to Retopology course, but I never realized its true usefulness until this class.  I don’t know how I ever tried modeling without it!

        #36033
        Jeremy Pouillot
        Participant

          @jakeblended thanks !

          #36034
          Morten Fjellheim
          Participant

            I was unable to submit anything due to sudden illness this week. I will attempt to sculpt something for this weeks homework.

            #36035
            Tobias Schmid
            Participant

              I have skipped this weeks homework. But i grabbed my rarely used tablet and prepared for the next week with some sculpt exercises in Blender 2.8. I’m excited about this last part.

              #36036
              Omar Domenech
              Participant

                @theluthier Yes, the dash is in the middle in this Toyota. I had this car for 8 years and it always blew people’s mind when they saw the dash. Not only for being in the middle but it is digital and has some kid of depth of field 3D effect on the screen. Very rad. But after 8 faithful years it was time to sell it, now I’m immortalizing it in a render as a thank you for the years of great service. 

                #36037
                silentheart00
                Participant

                  Hmm, I’ve got a problem.

                  I know, it’s terrible.  But I need that to be a sharp corner.  Help?

                  #36038
                  Bauke Post
                  Participant

                    @silentheart00 You’ve got a six-sided pole on a curved surface, that’s a no no :). I think Kent had a section or exercise about this in his sci-fi helmet course, you might find some answers there.

                    #36039
                    silentheart00
                    Participant

                      @baukepost Yeah, I figured that 6 pole was a problem.  I’m trying to think of a way to resolve it without altering the existing geometry too badly.

                      #36040
                      Bauke Post
                      Participant

                        Hey guys, I’ve got a question about UV mapping: when you are unwrapping you model unto the UV map, do you have every island pinned at the end so they don’t change rotation (and position) when you unwrap again or is there a smarter way? I’m also using the rectify tool from Textools so I don’t want to lose those edits.

                        #36041
                        Aaron Rudderham
                        Participant

                          Got a bit of an issue where whenever I go to apply a material there’s a chance Blender will slow down to a crawl making it impossible to do anything and I have to reload. Any know about this?

                          #36042
                          Jake Korosi
                          Participant

                            @thecabbagedetective My Blender always lags a bit too when I set the viewer to Material or Texture mode, but never that bad.  

                            Maybe turning off the visibility of some modifiers?  

                            #36043
                            Katerina Novakova
                            Participant

                              @jakeblended Wow, thank you for such a detailed answer. 🙂 I’ve been using shrinkwrap modifier quite a bit, but I’ll have a look at the video all the same – seems like there are a lot more uses of it that I haven’t thought of. (In this project I used it mainly to position a circle mesh where I wanted a circular cutout. Then I joined the circle to the original mesh, deleted vertices in the middle of the circle and filled in the topology. Long live the F2 addon.) I haven’t had any issues when applying the shrinkwrap, though. I just had to move it to the top of the stack. I’ve seen it mess up the mirror modifier, but that’s luckily not too hard to fix.

                              #36044

                              Homework Submission Week 3

                              my interior is not finished but this is what i could do for this week.

                              #36045
                              Aaron Rudderham
                              Participant

                                @jakeblended I’ll certainly give it a shot, cheers!

                              Viewing 15 posts - 976 through 990 (of 1,277 total)
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