[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 871 through 885 (of 1,277 total)
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  • #35926
    Morten Fjellheim
    Participant

      @dieedi I think you misunderstood my question. I know modelling with seperate meshes are posible and makes it alot easier. What i meant was if my interior had to be put inside the exterior model, as in another model. Or actually a complete diferent blend file.

      #35927
      William Miller
      Participant

        @tbrbn My problem is that the surface is curved at a weird angle, so it’s almost impossible to accurately rotate the components.  If I try to use face snapping, it offsets it from the surface by a certain amount.  I checked the object origin, and it’s fine.

        #35928
        William Miller
        Participant

          @tbrbn Wouldn’t a displacement map stretch the polygons?

          #35929
          Aaron Rudderham
          Participant

            @arev I remember asking @theluthier on stream if we should export the interior and exterior as one to which he said yes, so I’d make it the same blend file.

            #35930
            Aaron Rudderham
            Participant

              @jakeblended @silentheart00 Thanks for the suggestions guys! Started scouting the internet using the ideas and something I came close to was a dash warning light panel, seems to fit the bill, even if not exactly.

              #35931
              Thibaut Bourbon
              Participant

                @williamatics Usually the dashboards are quite flat so I wouldn’t place any buttons or screens in a curved area. For a tank, let’s look at this image:
                Bildresultat för tank cockpit

                You can see that despite the globally curved interior, all the instruments panels are on flat surfaces. My advice would be for you to create boxes on which to place all these instruments. You can then add cables between boxes and some attachment brackets for added realism.

                Forget about the displacement map, it’s not a good idea 🙂 To answer you question, it will not distort the polygon if you use microdisplacement, but again, it’s not a good idea for a dahsboard I shouldn’t have bring that idea up.

                #35932
                Darren McBain
                Participant

                  @mrdojo hope your feeling better and on the mend…
                  looking really sweet 🙂

                  #35933
                  Jeremy Pouillot
                  Participant

                    @arev oh ok, I model the inside in same file, as I use the exterior shape to make the interior. only thing I model in other files is the engine (to test some different model) and the scene  I’ll use for a final render.

                    #35934
                    Jake Korosi
                    Participant

                      So, Friday night I got nearly all the modeling completed.  When I work on it today, I have just a few more verts to push, a couple minutes’ work really, and then it’s on to shading.

                      #35935
                      Bauke Post
                      Participant

                        It would be cool if we added another vehicle creation thread in the community, but for texturing instead of modeling. Sharing our progress like that would be nice and encouraging.

                        #35936
                        Aaron Rudderham
                        Participant

                          @baukepost I agree, especially considering I suck at that kinda stuff so I need the help haha.

                          #35937
                          Bauke Post
                          Participant

                            @thecabbagedetective The complete vehicle production course by CGMasters also has a section on shading, you can find it on Udemy for 10$ at the moment. That course helped me a ton while creating my Lamborghini, since you can just use the car, course and materials (as a reference).

                            #35938
                            Bauke Post
                            Participant

                              Just noticed I didn’ t have symmetry turned on while sculpting my seats:(, does anyone have any ideas how to fix it without applying the multiresolution modifer?

                              #35939
                              silentheart00
                              Participant

                                @jakeblended Thanks!  It’s getting there.

                                #35940
                                Kent Trammell
                                Participant

                                  @dieedi Your interior is coming along very well.

                                  @thepainter Thanks for the clay renders! Not that one is better than the other – they each provide their own useful depictions. Really great model btw. And sure, you’ve more than proven yourself an active participant this month. You can submit late.

                                  @tbrbn By all means, yes. At this point in my interior I’m fully aware of the plethora of pieces that need to be modeled and am fine with you (or anyone else) using HardOp’s pre-made pieces.

                                  @martinlisen  That mesh is so minimal! Pretty amazing.

                                Viewing 15 posts - 871 through 885 (of 1,277 total)
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