Forum Archive › [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender
@csehz Congrats on finishing, Zsolt! 2 weeks of work has paid off. Overall it’s a solid model but perhaps a bit boxy compared to the reference photo. Though the real car is definitely boxier than a lot of body styles, I still can see some subtle roundness to pretty much everything. Perhaps your later versions of the file where you used proportional editing was where you added the subtle curvatures.
It’s a B+ in my book. Good job! 👍
@adsb2035 THIS! This is amazing advice, outlook, encouragement. Thanks, Adam.
@louhikarme Kudos for throwing out and starting fresh. That can be one of the hardest choices to make yet always the better choice to make. I can tell this model is higher quality than the first iteration. Surfaces are smooth for the most part, edges are crisp, details are comprehensive. There’s tiny bit of surface bumpiness above the rear window, but overall very nice.
Based on your effort, quality of modeling, and level of completion: B+
Good job!
@shiennar Kudos for finishing you exterior model and texturing/shading. Your topology is super even and clean; a pretty wireframe to look at. The shape feels really close to your reference photo but I can’t shake the feeling that it’s a little more simplified/cartoony than the real thing. It’s a hard note to analyze beyond the impression…I don’t know if that’s helpful. The upper corner of the windshield appears unnaturally sharp:

Overall it’s solid work especially considering car modeling maybe isn’t your favorite thing. It’s a B+ in my book. Great job!
@theluthier Did you miss My Submission?
@thepainter Great job, Palo! Kudos on finishing. Surfaces feel smooth, edges sharp, and the model is comprehensive in terms of detail. The only sore spot is the interior of the wheel being empty. Still you’ve earned an A in my book 👍
As for the high expectations of the homework with respect to time availability, I’m getting the impression a lot of people struggled this week to finish the assignment. While I do want the homework to be a challenge, I don’t want it to be impossible or require too much time. I’m thinking about giving the option to skip the interior this coming week to continue polishing vehicle exteriors.
I like that you asked the question about time spent, as I’m curious myself. For me, I’ve probably spent around 8-10 on my vehicle exterior. What did you spend on yours btw?
@swikni Congrats on finishing, Jere! I’m really glad to hear you’ve enjoyed the experience so far and that things have been learned. In general, the model is solid; the topology looks very clean and even on sketchfab. Though I agree with you that there’s some areas where the surface could be smoother.
Still, great job this week: B+ in my book 👏
@baukepost This hoverbike is turning out so well. I absolutely love the details and precision of the shapes. It’s my “compliment of the class”: Your model is CRISPY! Even though it’s not finished, your vehicle is unique in that there’s not really an interior, so I gotta give an A based on the quality of the model and the cool factor.
I can’t wait to see this model finished. Keep going at it, Bauke!
@tbrbn This model looks so good. That is all. It’s an A for the week 👏
@arev This is super impressive for being your first car model! And I’m definitely getting the impression 1 week wasn’t enough for several participants to finish the exterior. I’m thinking of ways to remedy that..
Still, you’ve done good work this week. It’s a strong B+ in my book 👍
Okay I can’t figure out how to render with the sub on optimal so I just did some quick openGL renders of the viewport.
The mesh sort of got out of control lol, maybe I can re-topologize it one day to clean it up. :/

I tried to upload my model to sketchfab but I’m not too adapt at working with that interface. I couldn’t get my materials to show up, only their matcaps would work.
What do I have to do to get my materials show up in sketchfab, bake them or something? Is there a tutorial on cgcookie that explains the process?
Thanks.
@doulos4iesou Hi, you will have to manually set them up. On your model’s page, look for “Manage this model” ->”3D Settings” -> Materials. It works like the Principled node, you’ll have to set up the properties of each material manually. Be sure before uploading that you don’t have duplicated materials assigned to the mesh.
@doulos4iesou Yeah, sketchfab doesn’t support Cycles materials, so they say you have to bake everything out. I’ve run into similar issues. I know in some hidden tutorial that I watched but can’t remember which one here on cgcookie where they go over how to bake things. But here’s how it works on the sketchfab end.
https://help.sketchfab.com/hc/en-us/articles/202600873-Materials-and-Textures
Homework Submission Week 2
i underestimated all the details and curves on the model but this is what i could do to this point.
360 Video: https://youtu.be/6zo9FdCwjNw
