[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 451 through 465 (of 1,277 total)
  • Author
    Posts
  • #35506
    Greg McKim
    Participant

      @theluthier

      @theluthier

      Okay, I can’t do a video but I did some screenshots maybe that helps.

      Background: In this case I seperated out the trunk lid from the body of the car and I wanted a small gap between the 2.  

      You can see the subsurface from the body bleeding over the trunk surface at the corner.

      So I turned the sub on the body off, then extruded the vertices to give it some ‘thickness’ . Then I selected edges and gave them a crease value of 1.0. It seemed to work

      #35507
      Marc Hany
      Participant

        @williamatics  That will be a better idea . I know almost nothing about shading and whenever i watch a tutorial and try to understand something i get the more confused. 😀

        #35508
        Thibaut Bourbon
        Participant

          @thecabbagedetective 

          For the distortion you mention, the part that is encircled in yellow is quite usual when you have a sharp feature, it’s the purpose of such sharp edges: catching light. The red part is indeed a little bit unusual.

          As William says, having more circular loops should help having more flow on your mesh, and could improve a bit the red area. Also, looking at your mesh, are the red 4 vertices in the same plane ?

          I would aslo look at the distance along the Y-axis for the sets of vertices in the green groups: you have a very dense mesh in a short distance, it can sometime lead to distortion.

          Finally, try also with different shiny matcaps, some have low resolution and can be misleading. It can also be due to the orientation of your object: try to rotate it (double R can useful!) to see how the light behave on this area.

          Hope that helps!

          #35509
          Kent Trammell
          Participant

            @martinlisen Looking good, Martin. I like that you’re keeping your mesh density low. Seems like you’re working in the sweet spot of minimal/optimal. 👍

            #35510
            Kent Trammell
            Participant

              @thecabbagedetective I’d say your topology is acceptable but it could be improved. Namely I think the basemesh is more dense than it needs to be in areas. For example the wheel well shape could be achieved with less edge loops:

              The red denotes removal and the blue denotes new edges/sliding existing edges. Also the northeast corner of the headlight is a bit wonky. Here’s my suggestion for topology of that corner:

              As for those las images of the wheel well corner, the topology doesn’t look bad imo. It just looks like the corner verts are out of place/alignment with the surrounding verts.

              #35511
              Kent Trammell
              Participant

                @doulos4iesou Ahhhh I get it! Finally haha 😅 Here’s how you solve that:

                #35512
                Jeremy Pouillot
                Participant

                  Hey, passing the last 2 days building parts of an engine based on true measures and blueprint, that was a nice work. 

                  Here is a test on the car (there is still lots of work to do) in a clay render I really like that first look and I hope to end it before sunday 😀

                  #35513
                  Bauke Post
                  Participant

                    @theluthier How would you do that for a curved surface like this? I found it really hard to avoid distortion and get such a nice shape.

                    #35514
                    Bauke Post
                    Participant

                      @dieedi Looks great, but the car should probably be a few times bigger. Great work so far!

                      #35515
                      Eyad Lotfy
                      Participant

                        @theluthier Hey kent, I hope u would take a look at This it’s the back part of Milen’s car it’s still in progress but I’m not very satisfied with the mesh, what do u think could be fixed?

                        Note:I duplicated the mesh twice one with subdivision-modifier applied and the other without it, to give u a better inspection over my topology.

                        #35516
                        Aaron Rudderham
                        Participant

                          @theluthier @tbrbn @williamatics Thanks to you all for the assistance, I’ve managed to apply all of your advice in one way or another. Honestly this is the first time I’ve ever modeled something with a deadline so I need to get out of the endlessly tweaking mindset I’m used to.

                          That also ties into what you’ve been saying about the mesh being too dense, because I don’t stop to think about what the subsurf will do and just try to make it smooth from the getgo. After adding some extra details, applying your advice and adding edge loops I’m at about 17,000 verts with subsurf 3 so I don’t think I’m doing to bad for my first attempt, onto the bumper next. Thanks to you all again!

                          #35517
                          mrdojo
                          Participant

                            worked on it for some more hours. The most trouble I have had is with finding the right proportions. This is the downside of having no shematics/reference to work with but its a great exercise since I know its a weak spot of mine. Im thinking what to do with the “bottum” side and how to connec the outer with the inner sides.. its fun to figure out !

                            #35518
                            Bauke Post
                            Participant

                              @mrdojo Looking good!

                              #35519
                              Aaron Rudderham
                              Participant

                                @mrdojo Damn you guys are working real fast, good stuff!

                                #35520
                                Kent Trammell
                                Participant

                                  @dieedi Mmm that lighting is very appealing. And your vehicle is coming along nicely! 👏

                                Viewing 15 posts - 451 through 465 (of 1,277 total)
                                • The topic ‘[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender’ is closed to new replies.