Forum Archive › [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender
@baukepost it looks ok. situations like this, you could also make quick human model to scale and pose it roughly on the pose and model around it. and this model really doesn’t have to be detailed, just a base that has proportions correct.
@louhikarme That’s indeed a good idea, I’m currently using a default human rig for scale.
@tbrbn @baukepost @theluthier Thanks guys, appreciate the answers! Also sorry for taking so long to reply, just rendering my homework now and then I can get to working on experimenting with my exterior.
@baukepost It would be easiest to adjust for scale after you’ve begun modeling. So if you block out the model according to the art (regardless of scale), you could then add a basic rigify armature and scale it to the average woman’s height. Then pose the armature according to the art and adjust the scale of your blocked out model appropriately. That would be my method since figuring it out on paper seems like more of a headache.
@dieedi This is looking so much better already! Good progress and course-correction 👍
@williamatics I take it you mean the intro to hardsurface airplane. I’ll give you a B for no interior, A with interior 🤓
@tbrbn Good advice Thibaut. I like where your head’s at.
@procyonlotor You purchased the art? Ok then just be sure not to redistribute at the full resolution. If you prefer not to show it at all to be safe *safe* I’ll edit it out of your post on request.
Homework Submission Week 1
Well after my power cutting out just before rendering twice I’ve finally got these images done, but first here’s the Primitive Exercise. Very basic in comparison to some of the other fantastic ones but this mostly me playing with the snap tool which I had so dearly neglected up until now.
For the simple airplane I took some renders from the one I used in this render to put it more on display:



Sorry about the funky orb in the interior, point light gone wrong haha.
For my blueprints I’ve chosen a Rolls Royce limousine:

After taking the advice of you guys I found quite a few similar-ish interiors to work with which is great, not sure if I should post them here because I’ve posted like 4 images already and this will get quite spammy. Well I hope this shall do, and I wish everyone here the best of luck! Gonna try and finish the MMB and then get to work!
I had never model a car before and I have to say it is whipping my ass. There is a trick to it. First I was approaching it by box modeling but it gets ugly really fast, it’s hard to accommodate the curvatures. Now I’m taking the edge modeling approach and it’s working better. Talk about a humbling lesson.
@jimmack sorry to hear that you consider stepping out at this phase.
Anyway I also felt the plane exercise hard and also time consuming, around having 15-90 minutes daily when our 1 year old girl goes sleep and did the Toy Plane almost in whole May 🙂
In your place would select a relatively easy vehicle which gives you pleasure and which you surely can complete and staying in the class like that. (except one case, if you would like to spare your time for the soccer World Cup from 14th of June 😀 )
“She’s back to take all the XP!”
Exactly – Katerina is back really good to see one of the “veterans of CG Cookie Classes” 🙂
Just a short reminder/motivation for them, the all time top 3 standings in gained XPs actually:
1) Matthew Ullrey (ullreym) – 360 XP
2) Katerina Novakova ( Sshiennar ) – 308 XP
3) John Sanderson ( Pprocyonlotor ) – 283 XP
Anyway John also posted already so congratulations 9 homeworks this year 🙂 Hopefully Matthew will also join in June too.
Also some explanation for the new members in the class – the best part of the finishing is when at the end of the month Kent adds the XPs for all the participants based on their homework grades, simply well deserved good feeling and fun too
@csehz hah, nice one, more little statistical snippets….
Looking forward to trying to get decent grades this month and stealing some of pot 😉
Finished the plane. Rivets were a bit of a pain!

And here’s the primitive exercise. I’m not quite done with the mesh modeling fundamentals course, since I decided to do the head and a side project to practice some of the tricky topology it involved, but I’ll try and squeeze in the revolver before week two.
As for next week, I’ve always been a fan of the old Volkswagen vans.
I think the exterior won’t be too difficult, but there’s a lot of stuff to model on the inside. I’ll probably use this as a reference.
Really enjoying what everyone else has posted so far, too!
Homework Submission Week 1
Hi there, im back after a year of no practice in Blender. Motivated to build and finish some awesome Cars.
Here is my preparation Homework.
Airplane: https://sketchfab.com/models/026c9e7ca42847be89c816e71b456c80
Primitives Excercise: https://cgcookie.com/exercise_submissions/14694
I also did the Orb retopology to get the habit back of hard surface modelling:
https://cgcookie.com/exercise_submissions/14732
For the car i have chosen a Toyota Corolla. I will use the blueprint for the basic shapes and dimensions, but i will modify the final look to match a photo reference of a self made variation of the car.

