[ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Viewing 15 posts - 181 through 195 (of 1,277 total)
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  • #35236
    Bauke Post
    Participant

      @dieedi Nice job on your car so far! I don’t know exactly what to say, because I haven’t seen your concept/references yet. However, there are two things that stand out to me:

      1. You don’t have loop running around all your major features (see: Mesh Modeling Bootcamp)

      2. There are some 6 sided poles on an edge that you will probably make pretty sharp, the poles will cause some pinching.

      Good luck!

      #35237
      Morten Fjellheim
      Participant

        My front and top wiev referance images doesnt seem to be very acurate. Or one of them probly are, but i dont know which one. Is there any way to determine this, or maybe it can be fixed?

        #35238
        Bauke Post
        Participant

          @arev First of all, the selected vertex is not in the same spot in top & front view. I would advice you to make some very simple shapes for the car and see if you can align the different background images as correctly as possible. If they don’t quite match, it would be smart to use one of the views as the main image you’re working from and use the rest for reference.

          Good luck and have fun!

          #35239
          silentheart00
          Participant

            @baukepost It looks like the shapes are pretty simple, it’s the detail that will take some time.  For the most part, looks like curved boxes and cylinders.  Break it down into simple shapes and see if you can do it.

            Anyone else’s thoughts?

            #35240
            silentheart00
            Participant

              @theluthier Yes it is, the Apollo Intensa Emozione.  It’s a type of hypercar, which is a class of the fastest possible cars above things like Lambos and Ferraris.  These cars are stupid fast and so much engineering is put behind them.  There was a documentary on Netflix, I think, about hypercars I suggest anyone to watch.

              But, I’m still exploring possible ideas.  It’s either a muscle car, a BMW, or a horse cart.

              #35241
              William Miller
              Participant

                Hmmm, I’m starting to rethink my decision to model a tank.  Maybe I should make something more exotic.

                #35242
                William Miller
                Participant

                  Do you know where I can find blueprints and concept art for exotic, futuristic vehicles?

                  #35243
                  Thibaut Bourbon
                  Participant

                    @williamatics Check this website https://www.the-blueprints.com/ (you’ll need to create an account). The vector format blueprints are not free unfortunately, but they have decent .png/.jpeg format of basically everything:

                    https://www.the-blueprints.com/blueprints/sciencefiction/

                    #35244
                    Jeremy Pouillot
                    Participant

                      @williamatics https://drawingdatabase.com/category/aircraft/spacecraft/  

                      but every vehicles can serve as a base shape for scifi

                      #35245
                      Kent Trammell
                      Participant

                        @dieedi 2 things I’ve learned about building vehicle exteriors:

                        • Establish edges and crevices first (meaning shape and mesh component), then connect the space between with geometry
                        • Don’t be afraid to separate into multiple pieces
                        Building your care as one big piece is going to drive you nuts. And judging by the gridded pattern in the geo, my guess is you starting from a cube. The grid pattern is only going to hurt the workflow. Also, I’m going to go over all this stuff in the next livestream.
                        #35246
                        Kent Trammell
                        Participant

                          @arev They look accurate to me. Since you’ve matched all verts to the top blueprint, you just need to match the verts in the front blueprint in the up/down direction. As in your selected vert needs to come down a touch till it aligns with the hood border. And all the other verts going backward need to come up to align with the hood order. Does that make sense?

                          #35247
                          Kent Trammell
                          Participant

                            @tbrbn What a great find! I never thought to look up sci-fi blueprints. Thanks for sharing

                            #35248
                            Kent Trammell
                            Participant

                              @silentheart00 I gotta watch that documentary. Never heard of hypercars 😳

                              #35249
                              Kaj Suominen
                              Participant

                                Homework Submission Week 1

                                wow, its been 4 years since i did this. https://cgcookie.com/u/louhikarme/projects/cartoon-plane-finished

                                lot of has happened since. and learned many things during that, also the most important one, you never stop learning. there is always something new. And things you thought you knew gets new perspective while watching someone else troubleshoot quads. Thank you for excellent live stream, learned few things that went straight to toolbox to be used later. 🙂

                                as you know I do mainly game assets currently and don’t have that much time to do high poly models, so this is also a fresh class to be part, and i’ll hopefully get enough time to get this thing further. What i’ve set myself for this is to combine hardops with sub-d and have meshes that i can convert relatively easy into low polys aswell if needed. and hopefully figure out good middle ground with all of it.. which means bool tools, cleanups to get back to quads.

                                goal will be ford coupe 1934 hotrod.

                                and the blockout for rest of it.

                                so, there is going to be challenging places with the curved body and the windows atleast.

                                #35250
                                Marc Hany
                                Participant

                                  Hey guys can i use this as a blueprint?

                                Viewing 15 posts - 181 through 195 (of 1,277 total)
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