COLLAB2021 – The Spice Must Flow (TSMF) Blog

Forum Archive COLLAB2021 – The Spice Must Flow (TSMF) Blog

Viewing 15 posts - 91 through 105 (of 132 total)
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  • #68302
    Ingmar Franz
    Participant

      @zackwhy That’s looking great ๐Ÿ˜€! And now, let’s all exercise pronouncing “wainscotting” correctly ๐Ÿ˜‰๐Ÿ˜!

      #68303
      Ingmar Franz
      Participant

        @hunter-x Your vase is truely pleasing to the eyes ๐Ÿ˜€๐Ÿ‘!

        #68304
        Ingmar Franz
        Participant

          @lucky Your mill wheel is really a dream ๐Ÿ˜€๐Ÿ‘! I agree with @blanchsb that it would be great to learn your workflow for this magnificent piece of art๐Ÿ˜€!

          #68305
          Ingmar Franz
          Participant

            @splat21 And don’t let us forget the “Dune Sand Worm” tutorial by Chris Bailey here.

            #68306
            splat21
            Participant

              In part, there is some truth here.  In Blender 2.93 Alpha it is possible to add a plane, go to edit mode, delete three vertices and in geometry nodes assign a mesh primitive to that single remaining vertex.  From there, it is possible to make more complex geometries from that mesh primitive.  The sky is the limit.  

              #68307
              splat21
              Participant

                Showcasing the artwork of Mat Bevan @matbev (COLLAB2021 WIP)

                #68308
                splat21
                Participant

                  Showcasing the artwork of @ironsoul (COLLAB2021 WIP)

                  #68309
                  splat21
                  Participant

                    Showcasing the artwork of @artifact (COLLAB2021 WIP)

                    #68310
                    splat21
                    Participant

                      Showcasing the artwork of @amblender (COLLAB2021 WIP)

                      #68311
                      splat21
                      Participant

                        Showcasing the artwork of @sheila5 (COLLAB2021 WIP)

                        #68312
                        splat21
                        Participant

                          Showcasing the artwork of @tat (COLLAB2021 WIP)

                          #68313
                          splat21
                          Participant

                            Showcasing the artwork of Martin Dablander @hoidolario (COLLAB2021 WIP)

                            #68314
                            splat21
                            Participant

                              Showcasing the artwork of John Sanderson @procyonlotor (COLLAB2021 WIP) – creek

                              #68315
                              splat21
                              Participant

                                Showcasing the artwork of Keith @beefkeef (COLLAB2021 WIP)

                                #68316
                                Matthew Halls
                                Participant

                                  @duerer Thanks! I’m in the process of finalising my week 4 submission now which will feature an updated picture of my model, and over the following week I’m hoping to organise a proper lighting/camera/animation setup to do a proper rendered version; I’ll pass the pictures/videos to the relevant people once that’s complete.

                                Viewing 15 posts - 91 through 105 (of 132 total)
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