COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment

Viewing 15 posts - 76 through 90 (of 511 total)
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  • #63168
    spikeyxxx
    Participant

      @theluthier do you think we might be trying to use Geometry Nodes for parts of this? Even with the limited 2.92 version, there would be quite a few advantages. And it might be good to get used to thew system, before it gets even more complicated 😉

      #63169
      spikeyxxx
      Participant

        I just hope that the whale doesn’t get caught in the ‘wheel’…

        #63170
        Omar Domenech
        Participant

          No, it’s a smart whale, he’ll be fine, plus he’s the boat driver…. or should I say the shark is the boat driver, because I just thought the key on the tractor had my shark sculpture from the Fundamentals of Digital Sculpting Course exercise, which I can quickly retopo into a cool usable model. Welcome to the world, Bruce The Shark.

          #63171
          Kent Trammell
          Participant

            Indeed I can see how geometry nodes could be useful. Particularly for the roof tiles. So far that the one “cool” thing I want to show on stream (though done with particles lol).

            I will say that I’m getting several inquiries from beginners wondering if they’ll do OK in the collab. I’ve always wanted collabs to be a good space for beginners and I’m afraid teaching [technically] experimental tools will convolute the foundational skills.

            So I’m less inclined to jump into Geo nodes *myself* – BUT given that you’re an advanced user, I think it’s a great opportunity to explore geo nodes yourself.  Perhaps even share a video like you did last year? It’d be powerful for a team member to pitch us on the power of geo nodes in the context of our project 🙏

            #63172
            Omar Domenech
            Participant

              And I’ve always wanted to see UDIMS in action, I’ve seen the videos but I haven’t put them to use myself. I even feel like they aren’t even very useful at all. I bet I’m wrong so it’s also a cool opportunity to try that out since this collab has texture painting and probably everyone’s favorite thing, UV Unwrapping.

              #63173
              Kent Trammell
              Participant

                Heh there is a people-pleaser in me sometimes 🙂 I’m afraid I’m going to have to learn to say no though. Especially as more people register (66 right now!) it will be increasingly detrimental for everyone to be a cook in the kitchen. As you say, this is why we have the artwork to be our guiding light.

                In a way it serves as a “client” and we’re the studio trying to achieve the client’s design. Achieving someone else’s vision is a crucial skill to learn for anyone aspiring to the professional side of computer graphics. I think this will help to be an objective standard that we all will strive to uphold.

                Once we get into bigger projects like animated micro shorts it’ll be trickier. We’ll need to appoint leadership to make decisions about narrative and style. That will be an interesting thing to figure out…

                That said I think there will be plenty of opportunity to “goof around” creatively. Like with the artist’s logos on the DOG. I’ve no doubt we’ll find stuff like that with this environment 👌

                #63174
                spikeyxxx
                Participant

                  @dostovel many people are just afraid of UV- unwrapping, maybe you could take their fear away..

                  #63175
                  yukino hatake
                  Participant

                    wow over 66 already 😮
                    probably will increase but in the end maybe a few will fall of .

                    imagine we get over 100 people to join in 😀 

                    #63176
                    spikeyxxx
                    Participant

                      @theluthier I didn’t understand how Geometry Nodes works for a long time, but I more or less get it now. My main problem was, that I didn’t know what Attributes are. Apart from its current limitations GN is way faster and more powerful than the Particle (Hair) System.

                      Of course I’ll be happy to share my (limited) knowledge 😉

                      #63177
                      yukino hatake
                      Participant

                        @dostovel @spikeyxxx still am a newbie at UV-unwrapping so i sure will learn a bunch of new stuff.
                        and i am sure i will learn more efficient way’s to model stuff

                        #63178
                        tanya
                        Participant

                          Hi,

                          I signed up this, sounds like fun.  What version of blender are we going to use?  I put in a vote  for an animation next time, what about if the water wheel and water are animated. this time,  then the whale could swim down the river?  Thanks for doing this. 

                          #63179
                          Shawn Blanch
                          Participant

                            Okay so I actually wonder @theluthier  if there is a unique way to push the veterans while also catering to the new students. Maybe the second live sessions could actually cover advanced assignments? Just thinking out loud. I feel like there is a win win and all people could really shine here.

                            Maybe geometry nodes and udims have a spot here but perhaps being boundaried on the who,what,where for advanced topics. I guess it may just need to see where this goes. You are our fearless leader and we will follow you into the wild spiced up lo poly world.

                            I feel like there potential to do basic and advanced stuff. Or maybe we just keep it basic and stick to the main plan.

                            #63180
                            Shawn Blanch
                            Participant

                              So, while I agree it is fun to jest and play off of one another, you bring up a great point Omar.

                              With 66-100 people everyone pitching these fun comments is awesome for the creativity side but we do need to stay grounded somehow.

                              What I loved about the last project is how we made it our own……BUT while also being extremely tied to the reference. Once we nailed the reference we let our creativity fly high.

                              i think that same spirit will do us wonders here. Who knows maybe the whale could be a statue/fountain in the back unseen parts of the artwork. Maybe you just make the whale icon somewhere. Or maybe the whale ends up turning out to be nothing more than a fun comment in the forum to spark creative thinking.

                              One lesson Kent has taught me over the year and Omar has shined in is the ability to be both boundaried and creative at the same time.

                              there is so much to work with in this scene that I could see some really cool easter eggs (and literally maybe we need actual Easter eggs with it being April, and possibly a bunny) but make them blend well with the scene.

                              eye candy keeps you looking from place to place and getting rewarded each time,

                              what’s funny about Omar’s comments is they magically start fresh ideas. You said something totally off topic about and whale but now have nature/animals in the scene could bring some potential. Kinda like the live stream where there were two love birds in the tree at the end.

                              We should follow Kent’s and our team leaders suggestions but there is plenty of creativity opportunity in this scene to make it true to the art while also just a touch of our own flavor to it.

                              #63181
                              Ingmar Franz
                              Participant

                                Already 6️⃣6️⃣ people registered and page 2️⃣ in the forum 🥈 with 8️⃣8️⃣ replies and still 1️⃣ month left until the official start, I’m sure this will become an awesome collab 💪👍!

                                #63182
                                Adrian Bellworthy
                                Participant

                                  Sorry if you all missed me. I haven’t been in the conversation much, I have been concentrating on brushing up on my Python. I haven’t done any coding for so long.

                                  Which gives me a thought……….

                                  @dostovel mentioned a whale in the river, I’m thinking a python in the grass. Maybe someone could do a mountain lion in the background, and monkeys in the trees. @splat21 I think mentioned a herb garden, we are going to need some worms and maybe butterflies. And @duerer maybe a Piero or 6 perched on the roof. Maybe a mouse running round the water wheel and a cat ready to pounce…..

                                  what have I missed ???

                                  A plane in the sky or a night scene with stars, and satellites and a space station……

                                  How long is this collab? are we gonna make it last as long as the Backhoe?? and then we get to the animation….

                                Viewing 15 posts - 76 through 90 (of 511 total)
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