Forum Archive › COLLAB2021 – HQ – Stylized Fantasy Environment
There’s Ingmar! Welcome back 🤝
Good to see you again, John! You’ve got the skills, don’t worry. CG is like riding a bike and doesn’t take long to feel comfortable again 👌
I lurked on the last collab. (Awesome job to everyone by the way!!) I’m in on this one for sure. Looking forward to working and learning next to you skilled folks.
I signed up. I indicated that I didn’t know which team because I’d be happy to work on any. Very excited!
It’s certainly been quite a while since I did any respectable amount of texture painting, either. And even longer than that since I last painted textures for an NPR project.
In fact, come to think of it, I believe the last time I did any NPR texture painting in Blender was for one of the earliest “live classes”, where the class participants spent a month making stylized 3D characters from 2D source images. And if I remember right, we were doing that texturing work in the 2.79 Blender Internal rendering engine! Or perhaps we had the option, but I distinctly remember doing mine in Blender Render.
A lot has changed since then, not just in terms of Blender Render going out and Eevee coming in, but improvements to Blender’s texture-painting functionality that I’ve read about as the releases go by but have not yet had a chance to actually explore.. And there have been some improvements as I recall in the UV-editing features as well. And, didn’t Pablo Dobarro improve Blender’s vertex painting functionality so that it’s practically on-par with UV-based texture painting, or did I just dream up those videos?
Time to charge up that pen and tablet!
PHIL!! Let’s go 🤜🤛
@dostovel Okay, Omar, I want to see that whale 😉😁!
Oooh that’s how it is then, it’s on, we’re having a pet whale on the river.
Who’s a good boy…
@theluthier Thanks, Kent, I’ve signed in for the house since I love this architectural style 😊!
Glad to see youre ok Omar ;D
sure look forward to the baby whale , that will be so adorable 😀
I became more aware of the situation in Australia during the pandemic and didn’t realize how hard it is there. A coworker in Melbourne actually decided to retire because he hadn’t seen his daughter in months due to curfew and quarantine mandates.
Omar made a comment last Collab project about the curfew and I was dumbfounded how valid his comment was……..yet somehow with a crappy lappy and one or more bags of Doritos he managed to make progress on our DOG.
My comment was mostly in jest but man I am so glad you participated despite all of the challenges. You signing up for Collab 2021 @dostovel ?
I’m pretty sure we can strike a deal with Kent to get your pet whale into the scene.
What’s awesome is that I got a beta to the Luna Display for windows and my iPad Pro may be just the right companion for this next Hobbit sized journey. Let’s hope that it ends up spanning into a great adventure.
Agree that Kent’s texture painting abilities are awesome. Grant and Kent are stars. I just know that I look at Grant Abbit when it comes to texture painting because he has a ton of lo poly creation content out there. He also has a really fun voice to listen to. I secretly hope and wait for him to say “pippet” in every episode.
I’ll be the first to admit that hand-painting textures is not my strongest skill. I’m good enough to get by, and in that way hope my technique resonates with the majority of people. But I won’t be winning awards in the category any time soon 😅
Grant is a good one to learn from. He definitely knows what he’s doing with texture painting 👍
didn’t Pablo Dobarro improve Blender’s vertex painting functionality so that it’s practically on-par with UV-based texture painting
@jakeblended Yes! I remember those videos. AFAIK he’s improving the painting capabilities beautifully; much needed. But by nature vertex painting needs vertices like photoshop needs pixels. So painting details needs a really dense mesh where UVs allow for fine texture details on low-dense meshes. Still both methods need some updates to be competitive with substance painter. Right now the tools are pretty basic. Competent but basic.
I pity Kent, he has to manage a large group of people where one of them says “hey there could be a whale on the river” and then another says “hey I think the sky can be purple” and then “hey, how about a red sky” and then some other person “hey how about a boat on the river with a whale driver”. So I know we can’t just alter things to our heart content, there’s a concept art that has been approved and that’s the north we have to follow, otherwise we wont get anywhere.
Yet it’s also cool to play and goof around, let creativity do its part also, so I am mindful that I can joke around and do extracurricular things, but it is at my own expense, if the project lead says “I know lots of models came in, including this whale, but I don’t think it has a place here” then it doesn’t get to be there, and I’m cool with that. But I know I’m putting extra stress on Kent since he is really a very nice guy and he always has trouble saying no and turning down things.
I remember adding the battery, the padlock and key to the tractor when they had no place being there, and yet it became my favorite part of the animation. So you never know where goofing around can get you.
And yeah, I signed up for this year collab, I still don’t own a computer though, so we’ll see.