COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment

Viewing 15 posts - 436 through 450 (of 511 total)
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  • #63528
    Vincent
    Participant

      @andybegg Nice touch adding those stepping stones to the river just before the house.

      #63529
      Vincent
      Participant

        @andybegg @theluthier That golden light in the 2nd image really gives it an inviting look. 

        I know that it’s almost the exact opposite of the preplanned aesthetic for this Collab, but I’d be interested in what the whole scene might look like in this “pop-up story book.” Perhaps it could be a idea worth exploring for either a future course, set of livestreams, or another Collab after this one. Just a random idea really.

        Great work.

        #63530
        Keith
        Participant

          That is looking great @andybegg  !

          #63531
          Zack Why
          Participant

            Hi @theluthier 🙂 Hope you’re having a relaxing weekend. I, unfortunately, am also in the same permissions boat as those above.

            #63532
            Vincent
            Participant

              @theluthier  @andybegg  They are short, but Blender Secrets does have these recent tutorials on how to work with the Flow Map addon in blender.

              https://www.youtube.com/watch?v=0D-dvU6Nt6g

              https://www.youtube.com/watch?v=xBsyIZ5Ojfk

              #63533
              Daphne Lameris
              Participant

                I signed up a the beginning but only watched the first livestream today. My internet fibre got drilled through by accident which took a week to repair. So I have been on a stressfull internet diet for a while filled with several repair appointments and calling companies to fix it.  

                I guess I’m a bit too late for participating now. It looks like a really cool project but there are already so many people working on it and I don’t have the energy to really get into it now.  At least not by tomorrow. Is it possible to join from the second week?

                #63534
                spikeyxxx
                Participant

                  That sounds horrible, jewelry girl from Eindhoven; I freak out when my internet connection breaks down for a minute or so 😉

                  I don’t know if @theluthier  will let you join for the second week, but I will put in a good word for you.

                  ( You probably don’t remember, but we ‘met’ at the Blender Conference 2018. I asked if you could 3D print metal and you didn’t know Captain Disillusion ;))

                  #63535
                  Ingmar Franz
                  Participant

                    Wow, @andybegg, that’s really a great addon 👍! I especially like the example here with the Jupiter clouds 🌪 😀!

                    #63536
                    Daphne Lameris
                    Participant

                      Oh wow! That was the first Blender conference I attended and I was kinda new to everything. Sorry that I don’t remember you personally! What I do remember is meeting so many great people that I came back the next year. 

                      #63537
                      onelombax
                      Participant

                        About the block-out, I’ve been working on the model uploaded in the google-drive and there’s one thing bugging me, the wall of the house aren’t lined up.

                        Also, I understand that no wall in reality is perfectly aligned in a grid and we’ll need that deformation to give authenticity to our house.

                         However, here is a proposal. The block-out should be aligned with the grid so we can easily snap details/texture to the house and at the end we can add a lattice deformation (not sure it’s called that in blender) to fine tune the angle of the wall so it looks more natural.

                        #63538
                        Austin Dunham
                        Participant

                          @theluthier 

                          2 questions:

                          1.  How much detail are we putting into the various background assets?
                            Using my MG trees as an example, one can’t see the roots at all from the perspective of the photo.
                            That said, if the goal is to be able to “walk around” in this environment, at least a rudimentary root structure should be modeled.

                            I could also have floating bunches of leaves, and nobody could see that they aren’t really attached to limbs. . . from the perspective of the photo. Walking around the floating leaves would become really apparent.

                            2. From a workflow perspective, applying modifiers is one of the very last things I’d typically do before handing things off to somebody else. (I’m using the skin and a single level subsurf modifier to hand create the MGtrees.) I don’t think we have to worry about it this week, but it sounds like pretty rapidly I’m going to need to apply those modifiers and clean up the trees. . . which makes any further modifications of them a lot more manual. It really. . . finalizes the limb structure.

                            The answer to 1 will also affect 2.  If we only need to worry about the perspective from the view of the original artwork, then I really only need a very few main limbs.  If we need to be able to walk around the tree I’ll need a lot more branches.

                          #63539
                          Austin Dunham
                          Participant

                            A good example of this is the image below.  The trees on the left and right feature only the limbs you can actually see from the perspective of the camera.  The tree in the middle represents a lot more branching.  If we’re only concerned with the perspective of the camera, the trees on the left and right are probably more appropriate – a ton less vertexes.

                            If we need to be able to walk it, then the tree in the middle is likely to get even busier as I find attachment points for the leaves.

                            #63540
                            Adrian Bellworthy
                            Participant

                              @theluthier I just watched your casual livestream and was thinking of the dam,

                              Maybe this will help

                              This is the type of dam I thought of, the rocks are used to direct the flow of water into a narrow more powerful flow to turn the waterwheel and could be a feature behind the house. To build it would be to reuse some rocks from the front of the house.

                              The front I see as a more tranquil and peaceful pool of water

                              or this

                              a bridge could be added before opening out into a lake like this.

                              #63541
                              Adrian Bellworthy
                              Participant

                                Also the foundation of the house looks like it is actually in the water.

                                Perhaps the house was built and then the stream widened when installing the waterwheel.

                                What do you think  @blanchsb could you build the foundations like this?

                                #63542
                                Beau Kromberg
                                Participant

                                  @adrian2301 I agree. It seems that the vast majority of water wheels have masonry running on their side and below them. This makes sense for both the stability of the support structures, as well as erosion control. I’m no expert on the matter, but I imagine water wheels would increase the rate of erosion for the banks surrounding them. But even just going off the art, I would think that the foundation cobblestone would continue down and over, to at least the support.

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