Forum Archive › COLLAB2021 – HQ – Stylized Fantasy Environment
@andybegg Nice touch adding those stepping stones to the river just before the house.
@andybegg @theluthier That golden light in the 2nd image really gives it an inviting look.
I know that it’s almost the exact opposite of the preplanned aesthetic for this Collab, but I’d be interested in what the whole scene might look like in this “pop-up story book.” Perhaps it could be a idea worth exploring for either a future course, set of livestreams, or another Collab after this one. Just a random idea really.
Great work.
Hi @theluthier 🙂 Hope you’re having a relaxing weekend. I, unfortunately, am also in the same permissions boat as those above.
@theluthier @andybegg They are short, but Blender Secrets does have these recent tutorials on how to work with the Flow Map addon in blender.
I signed up a the beginning but only watched the first livestream today. My internet fibre got drilled through by accident which took a week to repair. So I have been on a stressfull internet diet for a while filled with several repair appointments and calling companies to fix it.
I guess I’m a bit too late for participating now. It looks like a really cool project but there are already so many people working on it and I don’t have the energy to really get into it now. At least not by tomorrow. Is it possible to join from the second week?
That sounds horrible, jewelry girl from Eindhoven; I freak out when my internet connection breaks down for a minute or so 😉
I don’t know if @theluthier will let you join for the second week, but I will put in a good word for you.
( You probably don’t remember, but we ‘met’ at the Blender Conference 2018. I asked if you could 3D print metal and you didn’t know Captain Disillusion ;))
Oh wow! That was the first Blender conference I attended and I was kinda new to everything. Sorry that I don’t remember you personally! What I do remember is meeting so many great people that I came back the next year.
About the block-out, I’ve been working on the model uploaded in the google-drive and there’s one thing bugging me, the wall of the house aren’t lined up.
Also, I understand that no wall in reality is perfectly aligned in a grid and we’ll need that deformation to give authenticity to our house.
However, here is a proposal. The block-out should be aligned with the grid so we can easily snap details/texture to the house and at the end we can add a lattice deformation (not sure it’s called that in blender) to fine tune the angle of the wall so it looks more natural.
2 questions:
I could also have floating bunches of leaves, and nobody could see that they aren’t really attached to limbs. . . from the perspective of the photo. Walking around the floating leaves would become really apparent.
2. From a workflow perspective, applying modifiers is one of the very last things I’d typically do before handing things off to somebody else. (I’m using the skin and a single level subsurf modifier to hand create the MGtrees.) I don’t think we have to worry about it this week, but it sounds like pretty rapidly I’m going to need to apply those modifiers and clean up the trees. . . which makes any further modifications of them a lot more manual. It really. . . finalizes the limb structure.
The answer to 1 will also affect 2. If we only need to worry about the perspective from the view of the original artwork, then I really only need a very few main limbs. If we need to be able to walk around the tree I’ll need a lot more branches.
A good example of this is the image below. The trees on the left and right feature only the limbs you can actually see from the perspective of the camera. The tree in the middle represents a lot more branching. If we’re only concerned with the perspective of the camera, the trees on the left and right are probably more appropriate – a ton less vertexes.
If we need to be able to walk it, then the tree in the middle is likely to get even busier as I find attachment points for the leaves.
@theluthier I just watched your casual livestream and was thinking of the dam,
Maybe this will help

This is the type of dam I thought of, the rocks are used to direct the flow of water into a narrow more powerful flow to turn the waterwheel and could be a feature behind the house. To build it would be to reuse some rocks from the front of the house.
The front I see as a more tranquil and peaceful pool of water

or this

a bridge could be added before opening out into a lake like this.
Also the foundation of the house looks like it is actually in the water.

Perhaps the house was built and then the stream widened when installing the waterwheel.
What do you think @blanchsb could you build the foundations like this?
@adrian2301 I agree. It seems that the vast majority of water wheels have masonry running on their side and below them. This makes sense for both the stability of the support structures, as well as erosion control. I’m no expert on the matter, but I imagine water wheels would increase the rate of erosion for the banks surrounding them. But even just going off the art, I would think that the foundation cobblestone would continue down and over, to at least the support.
