BC4-1810 Homework, Wilco Wilbrink

Forum Archive BC4-1810 Homework, Wilco Wilbrink

Viewing 15 posts - 31 through 45 (of 68 total)
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  • #41882
    Wilco Wilbrink
    Participant

      @silentheart00 Thanks for pointing that out. Strange I missed that. I addressed it immediately.

      @theluthier Thanks for your remark.
      I think the scale of the scene isn’t quite right (it’s a bit high), so I couldn’t just enter a good  hight. I hope this is better than it was. It’s not a big change, but I didn’t want to go to  low.

      #41883
      yukino hatake
      Participant

        @carrotnl hello I like to say you did a great job. Really cool. Truck and nice lightning. At first I didn’t see anything wrong with the extra lightning room but after I readed Kent’s notice I do indeed agree with the camera angle. But you really did a great job here 🙂 

        #41884
        smurfmier1985
        Participant

          @carrotnl The angle on the second room is much better, great lighting too! 😄 

          #41885
          Wilco Wilbrink
          Participant

            @yukinoh1989 @smurfmier1985 

            Thank you. 😀

            #41886
            Wilco Wilbrink
            Participant

              Work in progress -1:

              Here’s my progress so far.  Don’t look at the floor, as I think it’s gonna change completely. Any tips, tricks, remarks, critiques, questions?

              @theluthier QUESTION: I get these white, grayish reflections on the floor and part of the car for reasons unknown to me. Can you or anybody tell me why they don’t reflect the correct color? 

              #41887
              smurfmier1985
              Participant

                @carrotnl Oh cool!!! Looks like Iron Man 😄

                Love the front light! The rear light doesn’t stand out much from the car, so maybe you can tweak that? Also the speckles in your paint are very noticeable, they could be a bit more subtle I think.

                Did you use a reflection plane light probe on the floor? That should help with getting the right reflections and colors in your render.

                Great work so far Wilco! 😬👍🏻

                #41888
                Wilco Wilbrink
                Participant

                  @smurfmier1985 Thank you!  😃 I’ll have a look at it after work. I’ll have to take a look at those light probes. I’ve been putting them off. I don’t know if that will help against the strange reflections on the car itself though. 

                  #41889
                  smurfmier1985
                  Participant

                    @carrotnl yes in my experience that helps tremendously! Add Irradiance light probe and reflection cube light probe (scale till the inner part of it fits nicely around the car) and reflection plane on floor -> then bake the indirect light in the render tab. Also make sure AO and SSR is turned on, and ‘cast shadows’ is ticked on in the lamp properties. I found that a little bit of volumetrics also helped a lot (works super fast in eevee even on my not too best laptop). And bloom will help with the front and rear lights. Lots of settings to play with, I had a lot of fun with them! 😄

                    #41890
                    Wilco Wilbrink
                    Participant

                      @smurfmier1985 Can’t wait to try them out! Workday almost over 🙂

                      #41891
                      smurfmier1985
                      Participant

                        @carrotnl Can’t wait to see the results! Still at home 😛

                        #41892
                        Wilco Wilbrink
                        Participant

                          @smurfmier1985 Lucky you! Well I’m home now to. So  I can got at it now…  if the kids let me work.😉 It’ll be a couple of hours before I can really get going. 

                          #41893
                          smurfmier1985
                          Participant

                            @carrotnl Time with your family comes first 😊 

                            #41894
                            Wilco Wilbrink
                            Participant

                              Homework – Week 2  – Part 1:

                              @theluthier:

                              I almost gave up on the dirt texture, but after a full day of tweaking, I finally got a result I could live with. Here’s the renders:

                              Any questions, remarks, tips & tricks, let me know.

                              -edit- I did a re render after a few remarks. A  comparison is shown in my following post.

                              #41895
                              Sean Parkes
                              Participant

                                @carrotnl Hey Bud, very impressive. I like the colour. Are some of the lights too strong. I feel a little too much firefly type artifacts. Would you mind posting the node layout for the windshield. I couldn’t piece it together

                                Edit : I a second look, maybe it’s the grim/reflection mix

                                #41896
                                Scott Gregory
                                Participant

                                  @carrotnl Looks great. Makes me want to do mine over again… I see sparkles983 is with me having trouble with the glass to come out like yours. I would would love to hear what you did there. 

                                  I’m not much on critique as I don’t know enough to be useful, but I really like it. Having said that, the speckles are throwing me off a bit… just not sure what they are. If they are dirt, then the car looks too clean otherwise. If they are paint speckles, then I think they are too big.

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