BC4-1810 Homework, Pavel Mazanik

Forum Archive BC4-1810 Homework, Pavel Mazanik

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  • #42029
    Kent Trammell
    Participant

      @nekronavt You know I included your arch viz(s) in my favorites and that I’m astounded at the comparable nature of both the Eevee and Cycles version. You’ve impressed us all with you Eevee pioneering this month! It’s almost always been an after thought to acknowledge your lighting and shading skills. You’ve got em btw 🙂 A+ from me on the arch viz.

      The only note I have is that the AO in the Eevee scene is super strong in the second render (from the countertop perspective). I’d recommend cutting that back by half at least.

      And your light match is really close. At first glance I thought “close but significantly brighter than the source. But the more I look the closer I think you actually are. I could see you decreasing the fill / world intensity by 30% or so, to get the shadows a touch darker. However the real difference I think comes from the source model’s hood. It creates a dark shadow in the middle of the bust that I think makes the overall bust’s shadows seem darker than yours. 

      All that to say You’re B+ on closeness but A+ on appeal since I prefer yours to the source. It’s an A to compromise.

      #42030
      Pavel Mazanik
      Participant

        @theluthier 

        The only note I have is that the AO in the Eevee scene is super strong in the second render

        I did this render just in a fit of rapture on the possibility to rotate my room in realtime, so it’s not a part of homework. I noticed AO later, but was like “meh, I can live with it” 😀

        And thank you on your notices about the light match. It seems all obvious now, but I was a bit tired and nervous while doing it, so missed some pieces. I even forget to add a shadow catcher plane 😀

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