I’d done this a while back, so this was nothing new to me. Though I think when I did this before, I don’t remember if we had the Principled BSDF shader. And with keeping in a spirit of experimenting, I did use 2.8 Alpha to do this. This version here is in Cycles.

Since I was doing this in 2.8, might as well play with Eevee too, just to see the differences 😀

First thing I notice right away is the camera DoF blur and some subtle color differences (even though nothing was changed between switching to Eevee).