@dragonice69 Pretty close with the light match! The main critique I have is a small one: Your key light is closer to yellow-green where the source is closer to orange:

As for the background, you could definitely add a white and black concrete texture over via the multiply blend mode in the compositor. Also you could similarly use a concrete texture as a mutliply over the background/floor material color *using the camera* uv coordinates.
It’s a B+ from me on the light match. Did you do a character render as well?