BC4-1810 Homework, Dragonice

Forum Archive BC4-1810 Homework, Dragonice

Viewing 15 posts - 1 through 15 (of 52 total)
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  • #10047
    Dragonice
    Participant

      Homework week 3:

      Target:

      LM:

      Homework week 2:

      Homework 1

      Toy Truck

      Day/Night

      My experiment (part 2):

      Toy Truck ( Eevee with a bit of dust):

       

      #42427
      Dragonice
      Participant

        Hi there. I decided to recreat Toy Truck as old metal toy. I am trying to make dust, grime and scraches without creating special textures like in tutorials for begginer cause I don’t know how to make them. I used wertex paint option “Dirty vertex colors” for dirt and noice texture. Its not the greatest so if anyone would have some other ideas I will be happy to listen (or read) them. 

        For scraches I download a free texture. I want to use “pointiness” value (pink group) to get more scraches on the edges. I don’t know how to connect that to the rest and make it work. 

        Could someone help me pls 🙂

        #42428
        smurfmier1985
        Participant

          @dragonice69 Hi dragonice! I’m not a shading expert (more beginner 😛), so I’m using this tutorial on YouTube to create procedural grime and scratches on my truck, by far the best explanation I found on YouTube on how to do this! And it uses the pointiness. Funny enough it’s made by cgcookie instructor @jlampel so when I recognized his voice I knew it would be good 😬 Hope this helps you too! It might at least give you an idea on how to use the pointiness and how to connect things, if you want to continue on with what you already got instead of changing it all to what he does in the tutorial.

          #42429
          Dragonice
          Participant

            @smurfmier1985  Miranda I love You!  <3

            I was looking for tutorials on YT myself but nothing was good enouth. This one is exacly what I needed.

            I am trying very hard to not only copy someones nodes but o actually understand what are they doing. This is not easy task but I like it 😀

            #42430
            smurfmier1985
            Participant

              @dragonice69 Glad I could help you out 😊 Looking forward to seeing that old busted up truck you’re making!

              #42431
              Kent Trammell
              Participant

                @dragonice69 Just some tips: The pointiness value can often replace the dirty vertex option – less steps to go the pointiness route. And you can simply think of it as a black-and-white mask (or factor) for a mix color node or a mix shader node. The same way you’re using the dirty vertex colors in your current node.

                Does that help?

                #42432
                Dragonice
                Participant

                  @theluthier I already made that change cause I noticed that I can manipulate settings easier with pointiness.  My tree is getting bigger one minute after another 😀

                  #42433
                  Kent Trammell
                  Participant

                    @dragonice69 I can soooo relate to that feeling 😅

                    #42434
                    Dragonice
                    Participant

                      OK so. I have couple problems I dont know how to solve.

                      1) Pointiness is not working exacly as I would like it to work. As you can see sometimes only edges have scraches but sometimes whole side. Also I wish to know if there is an option to deselect part of a mesh. Like here there is this part above wheels that if child won’t scrach it in purpouse should be rather smooth.

                      2) I don’t know why texture on wheels is streched around. I wanted to apply mirror modifier like I did to other parts but I’m getting an error saing “Modifiers can not be appllied to multi-user data”. I remeber that this was to do with linked objects and data but don’t know even if  that will help.

                      I would love to link in here my blend file but don’t know how 😀

                      Edit:

                      Toy Truck rework     😀   I’m learning new stuff every day 😀

                      #42435
                      silentheart00
                      Participant

                        @dragonice69 Hey, looks like a good start!  You can assign different materials to the same mesh by having multiple material slots, selecting the material you want, select part of the mesh, and click Assign under the material.

                        What are you trying to do when applying the mirror modifier?  What’s the thought process there?

                        #42436
                        Dragonice
                        Participant

                          @silentheart00 Before applying the modifier my scratches texture was mirrored as well and that didn’t look well, so after applying I unwrapped mesh again and it fixed that.

                          #42437
                          silentheart00
                          Participant

                            @dragonice69 Ah, okay.  Sounds like it worked out.

                            #42438
                            Kent Trammell
                            Participant

                              First off – I highly commend the effort to add wear and tear to the toy truck. You’re on the right track for sure. Unfortunately you may be approaching the limits of procedural grime/scratches, especially in terms of masking. The issue you describe of needing to exclude a certain area is tough to do procedurally (without painting custom UV texture maps)

                              Silent’s suggestion is valid about assigning a different material to the faces in the wheel well that you described. You could duplicate your shader, remove the scratches component from the duplicate, and assign to those specific faces.

                              #42439
                              Dragonice
                              Participant

                                So I wanted to try different things this week. I really likes Kents examples of copying lightning from different pictures. I wanted to try that to. So I’ve made this:

                                Naruto head is my own model.

                                #42440
                                yukino hatake
                                Participant

                                  @dragonice69 Hey nice work already also the lightning match is good trough i think there is a bit of a harder light on top of the head of the puppy . maybe if you add that on youre naruto character it will even resemble more . but really nice work here 🙂

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