BC1-1908 Homework, Thibault Caradec

Forum Archive BC1-1908 Homework, Thibault Caradec

Viewing 15 posts - 46 through 60 (of 83 total)
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  • #48503
    silentheart00
    Participant

      @otowa Nice effort!  This is coming along very well.

      #48504
      Thibault Caradec
      Participant

        @theluthier Thank you!

        Yes, the process of katana making is quite fascinating.
        As for the randomizing go,my problem is that, when increased, it would separate the leather strips enough to get the hande part beneath it being visible. And as I already applied the array to randomize, it’s a little complicated to go back. However, on the good advice of @smurfmier1985 , I kept a copy of the fabric part before applying array in an other collection. I may give it a go. 

        But I have to catch up and watch the chapter 2 of the chest tutorial before tomorrow course also!

        #48505
        Thibault Caradec
        Participant

          Week 2 – Day 0

          Ok, so texture painting is pretty new for me. I used the chapter 2 of the chest course and what Kent explained during the stream to start working on it.

          On my model, the most important display for texture will very likely be the katana blade. 

          Katana blade specifically have a very nice “temper line” (called Hamon). These come in a large variety of form, size, and can separate two different colors of metal, the cutting edge being a hardened part compared to  the rest of the blade. 

          Some references

          The tip of the blade can also have different patterns.

          So during the stream, I just decided to try to get confortable with the texture painting tools, and to give a first go at a very simple pattern inspired by this:

          So I simply applied the modifiers to my blade, marked the seam on the cutting edge, UV unwrapped, and started painting to, “just try”.  This is neither the final shape or what my goal is, but at least I start to have an idea on how it works :

          Edit : Don’t mind the lower part of the texture, I started horizontally until Kent said that rotating your UV island may give you more space to work with…

          #48506
          odunov
          Participant

            @otowa Sweet waves!

            #48507
            Zsolt Cseh
            Participant

              @otowa Thibault even with not watching the model this thread is a wonderful effort, it is a pleasure to see the work in progress. Then watching to that sword it is already very beautiful, which going to just powered by the shading and lighting.

              My A is just nothing comparing to your A+, there is a mile difference in originality

              #48508
              Thibault Caradec
              Participant

                @csehz 

                Thank you, seriously. And your chest looks better than the one I started. 

                #48509
                Thibault Caradec
                Participant

                  Hmm… I tried to get to a more complex temper line, but I may be seeing things too big, and in the end it just look like blurry ugly waves… That’s frustrating…

                  Maybe I’ll stick to the simpler one? Hmm…

                  #48510
                  smurfmier1985
                  Participant

                    @otowa Maybe your texture size needs to be bigger? Usually you get this blurriness when you don’t have enough pixel density, as far as I I know.

                    #48511
                    Thibault Caradec
                    Participant

                      @smurfmier1985 Nah, it’s blurry because I smeared it. But if I didn’t, it would look too defined and also weird. I think overall the complex pattern is too much for texture painting. I decided to go back to simpler big waves pattern.

                      Side note : Texture painting with a mouse in a train is my new definition of hell.

                      #48512
                      spikeyxxx
                      Participant

                        @otowa |Texture painting with a mouse in a train is my new definition of hell.

                        Sounds like a great definition; just imagine having to do that for eternity…

                        #48513
                        Thibault Caradec
                        Participant

                          I tweaked the colors a little and considered the blade done for its first version.

                          #48514
                          Thibault Caradec
                          Participant

                            Starting dirtying the Habaki and Fuchi.

                            As you may guess, there’s a lot of trial and error on the Habaki… Had to redo the unwrap quite a few times…

                            Tomorrow, I’ll take care of the Saya (Sheath). I’m desperately looking for a good reference, with not too many complex things… Hmm… Maybe S4 with golden instead of red? Or Q15?

                            #48515
                            spikeyxxx
                            Participant

                              @otowa oh, I do like the Q15!

                              But choose what you like most…

                              Love how much effort you put into research! I learn a lot from you!

                              #48516
                              Thibault Caradec
                              Participant

                                Ok, I’ve got a problem. I wnated to start the saya, and I did follow the same protocol as for all the other parts I did so far.

                                Problem is : I can’t paint for whatever reason, and trying to will only result in an outline being painted… 

                                Any idea? 

                                EDIT:

                                Good news : I fixed it!

                                Bad news : I really don’t know how. I just changed the unwrap to live unwrap, and increased the margin.

                                #48517
                                Thibault Caradec
                                Participant

                                  Ok, did something for the saya… Not super convinced, but I think that “not convinced” will be my moto for the Texturing part…

                                Viewing 15 posts - 46 through 60 (of 83 total)
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