BC1-1908 Homework, Thibault Caradec

Forum Archive BC1-1908 Homework, Thibault Caradec

Viewing 15 posts - 16 through 30 (of 83 total)
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  • #48473
    spikeyxxx
    Participant

      @otowa In stead of that Multiply node, you should use Vector > Displacement node!

      #48474
      spikeyxxx
      Participant
        #48475
        Mona Loren
        Participant

          I like katanas and this reference looks fantastic. This thread is like an tutorial and very interesting and helpful.

          Thank you for effort

          #48476
          Thibault Caradec
          Participant

            Day 2 : Handle various parts

            This day has been dedicated to blocking out and starting to details some parts of the handle of the katana. Namely, the Kashira (“butt cap”), the Fuchi (Metal parts near the guard), and the Habaki (simple metallic part at the base of the blade).

            Nothing was very fancy about the blocking out. No special difficulties, or trouble to either obtain the desired shapes or the hole of the Kashira.

            Kashira

            Fuchi

            Habaki

            Detailing is an other journey. I decided to start with the Kamon (Family Crest) on the Kashira. Kashira can have very complex sculpt on them, but a Kamon is simpler and a good training for me.  14-D-8 had my choice.

            I decided to go for vertex modeling, and use of an array modifier to replicate the petals. After a few issues, and despite a very bad vertex repartition I obtained what I wanted. 

            Second difficulty after the modeling is to actually put my relatively flat Kamon on the bend Kashira, wich I achieved using a shrinkwrap modifier.

            New problem : It’s now completely flat on the Kashira. I’m not sure about which way to go. I thought that maybe I should only… Hmmm. I’m writing this while working on it and I found a solution…

            What I did : I flattened my Kamon completely, and added a Solidify modifier after the shrinkwrap. I had to make it flat, otherwise the “thickness” faces I has on my original model would go crazy with the solidify modifier. 

            Damn that was tricky! I’ll have to tweak the solidify mod for the final thickness but that may wait a little. My main problem now is that the edges are super sharp on the petals with the solidify… Hmm…

            Raah, the train’s almost at home. I have to stop for now, maybe I’ll get back to it at home… So much to do before submission…

            #48477
            amyeha
            Participant

              This is looking fantastic so far! 

              #48478
              Jack
              Participant

                @otowa I’m really enjoying looking through your workflow, very interesting and organized!

                #48479
                silentheart00
                Participant

                  @otowa Nice work!

                  #48480
                  Kaj Suominen
                  Participant

                    great work ! can’t wait to see the finished sword. 🙂

                    #48481
                    Thibault Caradec
                    Participant

                      Day 2 – Continued

                      Ok I decided to get a few things done before calling it a day :

                      First, I started to model the attachment of the butt cap with a hole in the grip and a leather piece attaching both together.

                      Then I decided to start taking care of the blade. The topology is incorrect, so there’s a need for fixing near the tip, but it’s already not too bad. 

                      Where I’m at now :

                      Tommorow will be Tsuba (guard) day!

                      By the way @theluthier , are we supposed to prepare a scene? Or is it just bonus? (I see quite a lot of people doing it).

                      #48482
                      Ingrid Frank
                      Participant

                        @otowa  Great work. The handle and the Kamon are beautiful!

                        #48483
                        William Miller
                        Participant

                          @otowa I’m pretty sure it’s a bonus.  I remember him saying in the live stream that it is required in order to get an A+++.

                          #48484
                          Kent Trammell
                          Participant

                            Wow this is becoming quite a thread! The detail you’re covering both in the model and the worklog is pure gold.

                            are we supposed to prepare a scene? Or is it just bonus? (I see quite a lot of people doing it).

                            Definitely a bonus, not a requirement.

                            #48485
                            silentheart00
                            Participant

                              @otowa Good work dude.  You’re chugging right along.

                              #48486
                              smurfmier1985
                              Participant

                                @otowa dude, this design is wickedly cool! Love all the work you did so far. Keep it up! 👍🏻

                                #48487
                                Thibault Caradec
                                Participant

                                  Small hint for today’s later update :

                                  Regret : Regret is a feeling of sadness or disappointment, which is caused by something that has happened or something that you have done or not done. 

                                  Example : He decided to model a nice elaborate Tsuba as the highlight of his Katana for CGCookie. He then had  some regret because of the complexity of the task. 

                                  See you soon, people. 

                                Viewing 15 posts - 16 through 30 (of 83 total)
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