Forum Archive › BC1-1808 Homework, Ken Claassen
O
M
G
T
H
A
T
I
S
F
R
I
G
G
I
N
‘
I
N
S
A
N
E
Seriously, that’s the kind of stuff I aspire to do, phenomenal detail.
@thecabbagedetective Haha thanks a bunch. Honestly if you told me that I was capable of this 2 weeks ago I wouldn’t have believed you. For some reason I feel sculpting just clicks for me. I think having done a lot of anatomy drawing in the past has made a big difference, though plenty of room for improvement 🙂
Now for the sake of homework here is my melvin. I really had to force myself to do this but I thought I should respect the homework instructions. https://skfb.ly/6AY9N

@cptken Good Melvin. The bent leg looks longer than the other.
@cptken how do you do that in 1 day?????! 😱 Melvin took me two weeks! Looks great too!! 😃
@cptken Cheers for doing the base homework as well. I can’t believe you sculpted a legit cone out of a multires sphere. ALl of them turned out great! And your Melvin is spot on. Gotta give you the A++ this week.
PS: Remind me – have you done much digital sculpting before this?
@theluthier Thanks Kent! 🙂 I only started sculpting 2 weeks ago. The Orc is my second sculpt, third if you include a half a tutorial I did before that.
@cptken and for how long are you doing 3d modeling or art in general? This is great results for such a short term.
@nekronavt It’s hard to say because its been on and off for a very long time. Spent the last 8 years or so in coding games so not much in that time but before that I did it plenty. About 3 months of hardcore drawing / digital painting last year too which I think has helped a lot with anatomy and using the pen/tablet.
Week 4 Day 1 WIP: I set out to really challenge myself this week by doing all things that I didn’t do in week 3. Female anatomy, softer muscles, strong asymmetrical pose that conveys movement and power and also clothing.
I may have bit off more than I can chew… I may not even reach the deadline but I don’t mind. There’s only learnings to be had no matter how it turns out. So here goes! I’ve mostly finished the main body shapes.
Meet ‘Vitri – Goddess of Judgement’. The pose is kinda weird without context but basically she is jumping forward off a ledge about to throw a javelin at some “Sinner” and basically judge them. The head is placeholder as I’m going to sculpt it separately tomorrow.

The twisting body and gettings things uh… “Symmetrical” in certain areas was very challenging. I think it still needs more work to make the twist look completely right but it’s getting there. I tried to make her right arm look a bit more muscular as it is under strain. I’m hoping that the combination of the twist, the bent back and the bent neck will convey power and movement. Time will tell.
I hope no-one is offended by the ‘nudity’. I see it as a necessary aspect of understanding anatomy and a major part of getting the anatomy right before adding clothing. I’m going to assume that since we’re talking about art here that it’s not a problem for most.
For anyone interested, here’s a portrait sketch of Vitri I did earlier in the week before I figured out what pose I wanted. It will be interesting to see if I can achieve likeness with the head and armor… oh dear hair… hadn’t thought of that :O

@cptken Nice first WIP! Very dynamic pose. 😃 Not offended by this kind of nudity at all, I would even say it’s necessary to get all the muscles and shapes right.
Since you’re very good at this I will look more critical at your work this week, if that all right with you. Especially since this character sculpting is your end goal for specialization as you said yesterday in the stream.
Doing that I feel that the gap between the breasts might be a tad too wide. Also the twist feels.. dunno how to describe it right, ehm.. I think the abdomen is stretched pretty far, maybe a bit too far? I might be completely wrong about both things but that what’s my gut feeling says.
Overall it’s again high quality and very nicely sculpted, you got some great details in there already!! Looking forward to your day two pic 😄
@smurfmier1985 Thanks for the feedback. I can make some minor tweaks pretty easily. I think the twist is a little extreme too, what I probably have to do is shift the front leg back a little and the back one forward, then instead of having the absomen follow the twist on centre it should probably squish on one side a little by the leg.
Anyway, I didn’t spend any time working on the body today. Had to get the head done. I did it separately to the body for symmetry help and I’m just gonna plonk it on the body.. Then I might have to sculpt in more detail specific to the pose. Hehe kinda looks like I’m doing week 3 homework here.
It took a lot of time to make it look feminine in the way I wanted it. The hair will probably help a lot with that when I get to it. I find the female form way more challenging than male anatomy because its more subtle and subtle is hard. The ear isn’t finished but it’s good enough for now.

@cptken Awesome sculpting
@mahir07 Thanks 🙂
Here’s another update. Unfortunately I’ve gotten really sick yesterday and today so my progress on this has been super slow. However, I did manage to refine the head a bit and I plonked it onto the body, its not actually attached yet, It’s just sitting there and I’ll boolean Unify it later and fix the transition. I finished the feet and started doing the armor. I’ve realised that I really don’t like mesh modelling compared to sculpting. So fiddly and feels slow.
There’s so much left to do and I don’t know if I’ll be able to finish it being sick and all. I’ll do my best though. Here’s the list of things I need to do to get this done as originally planned:
hmmm a bunch of those may have to be post homework project XD

@cptken I have a good feeling about the final result 😀 Love the dynamics.
Right lower leg looks a bit unproportional from this point of view, i think. And clavicle looks is pretty straight for this pose. But I’m not very good at anatomy, so it just my feeling 🙂
@nekronavt Thanks for the feedback Pavel. I’ll have to have a look at the clavicle again after I properly attach the head and fix the neck. It may be a bit big.
Regarding the right leg, it dos look a little small to me too. However, I’m thinking it may be due to the orthographic camera in this shot. Hmm maybe it is a bit too short or the back one too long. I’ll have to investigate further