BC1-1808 Homework, Ken Claassen

Forum Archive BC1-1808 Homework, Ken Claassen

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  • #9981
    Ken Claassen
    Participant

      Ken Claassen Homework Thread!

      I only joined CG Cookie about a week ago so I missed the first two classes. So here is my homework from Week 3 onwards. 

      Week 4 Homework: Unfortunately due to being sick and also biting off more than I could chew I didn’t finish the model to the level I wanted but here is where I got to. At least I was able to make it PG in time.

      Week 3 Homework: (Extra Credit)

       

      Week 3 Homework: Melvin (https://skfb.ly/6AY9N)

      Week 3 Homework: Primitives

      #41060
      Ken Claassen
      Participant

        I’ve finished the defining shapes for the body and the head. Working on the hands now and will probably get the feet to have proper toes. Then I will add more finer detail.

        Here’s the back

        And here’s the process so far

        Blocking out the hands

        For the fingers I just use the skin mesh modifier on extruded vertices. It’s too messy to try sculpt directly out from the hand especially with a fist. I will attach them to the main model with a boolean unify operation.

        #41061
        Kent Trammell
        Participant

          @cptken Welcome to the class, Kenneth! Very happy to have you on board. Picking up with week 3 and 4 is A-ok.

          So you’ve not done much sculpting before this? Wow, you’re really hitting the ground running! Picking it up quick. I thought the head would be a big enough task. You going for the body is ambitious – I like it. This is more than enough for an A already, but I’m also keen to see how far you push it this week 👊

          #41062
          silentheart00
          Participant

            @cptken Welcome to the class!  And hot dog, that orc is great so far!  Do you work in traditional mediums as well or…?

            #41063
            smurfmier1985
            Participant

              @cptken Wow, this looks super awesome already! 😃

              #41064
              Ken Claassen
              Participant

                @theluthier WoW thanks.  This is my second solo sculpt. I’ve done a tutorial before that.  I decided to do the whole body because I really want to push myself into uncomfortable situations to help improve. My first solo sculpt was a full body monster so I felt like I wanted to do the whole lot again.  I kinda like anatomy,  I find it relaxing to sculpt and draw muscles… That kinda sounds weird but its true haha. I plan to take this one as far as I can, veins, scars and all. If I’m happy with it at that point I’m considering making him armour and weapons too

                @silentheart00 I’ve never done RL sculpting before but I’ve done a lot of mesh  modelling on and off in the past.  I also got into digital painting and anatomy pretty hard for a few months last year so I suppose that has helped me. Originally I though sculpting would be too difficult but since I started about 2 weeks ago I feel it just kinda ‘clicks’ for me. It feels so natural and fast and I feel that if I’m given enough time I can scrape, push crease and mould until eventually I get whatever shape I want. I’m super excited about that idea. 

                #41065
                silentheart00
                Participant

                  @cptken Wow, that’s really awesome.  Glad your hard work has paid off!

                  Woohoo, now I’m big!  Lol.

                  #41066
                  Ken Claassen
                  Participant

                    Dedicated this afternoon to getting the head overall head shape finished. I still want to do more with it in terms of wrinkles, creases, scars etc. but I want to get the hands done. That will be a bit challenging. I will probably not sculpt the fingers from the body mesh rather I’ll draw the fingers with vertexes and edges and use a skin modifier + a boolean Unify operation to connect the sculpt and fingers together. 

                    I have a slight issue though… The head started out at the right size but I didn’t take into account just how big an orcs jaw would be. So as I sculpted, the head got bigger and bigger. Now the head is a little too big for the body and the body doesn’t look as huge as I’d like it to. I’d like to some how scale down the head but I’m not sure what the best way to do it is without messing some things up. Any ideas. I suppose I could go into edit mode and scale it manually then smooth the transition with the neck again… I’ll have to think on it.

                    #41067
                    yukino hatake
                    Participant

                      @cptken wow damn amazing youre really good 😮 . trough i kinda find it strange to see earnings in the tooth.  but its really nicely done amazing job 

                      #41068
                      Ken Claassen
                      Participant

                        @yukinoh1989 Thanks  XD. The tusk rings are a bit strange but it wasn’t my idea haha. It’s inspired from  warcraft like in this picture

                        #41069
                        yukino hatake
                        Participant

                          @cptken ow indeed wonder if he would not have pain from it xd

                          #41070
                          silentheart00
                          Participant

                            @cptken Great work!  Can’t help with the head, though, as I’m fairly new to this whole sculpting thing.

                            #41071
                            smurfmier1985
                            Participant

                              @cptken Looks good!! Maybe the trick with the pinch brush? I think Kent showed it in the livestream how to use it to make something smaller. It’s definitely in the Melvin course, there he uses it on that thing that hangs in the back of your mouth. How do you call it.. the uvula? You know, that weird thingie 😛 Mask it out first so you don’t shrink the rest

                              #41072
                              Kent Trammell
                              Participant

                                @cptken I’d try the pinch trick first with a big brush and with dyntopo turned off – if you didn’t see the stream, the trick starts around 1:46:30. If that doesn’t work so well, I’d scale the head verts down in edit mode with connected proportional editing enabled. If you mesh is really dense, this could be a slow (laggy) approach but worth it.

                                PS: Your orc is looking very good 🤘

                                #41073
                                Ken Claassen
                                Participant

                                  @smurfmier1985 @theluthier cheers I’ll try the pinch brush first.  Combining it with a smoothed mask should help avoid wrecking the neck. Great idea  Thanks! 

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