Backhoe Contribution-spikeyxxx-Wheels/Axle

Forum Archive Backhoe Contribution-spikeyxxx-Wheels/Axle

Viewing 15 posts - 16 through 30 (of 109 total)
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  • #57614
    spikeyxxx
    Participant

      Started on this part:

      just out of curiosity (how I would handle this) and because I spend so long on the ‘housing’ and still haven’t figured that out yet;)

      @theluthier will probably reduce my points because of the non-planar quads (and a six sided pole…), but I think it just works here.

      It feels like ‘How to get away with….’

      Now I am going to work my way inwards…let’s see how that goes…I think I will go with holes, then we will have a ‘holed’ and a ‘solid’ version.

      #57615
      spikeyxxx
      Participant

        Maybe something like this:

        Now I have to make one with the correct size, as this is just a test, made ‘freehand’ from looking at one reference picture…

        #57616
        Shawn Blanch
        Participant

          If that is the section with the issues. I think it could be overcome with more geometry to work with on the circles. But it also means more things to connect the geometry too haha. Maybe this is good advice and maybe it isn’t lol.

          The center circle may have enough sides to work with to be honest.

          #57617
          spikeyxxx
          Participant

            @blanchsb you’re absolutely right, but I don’t want to add more geometry, because it’s not an issue for me;)

            I like how it looks subdivided, it gives the exact right transition imo, so I’ll leave it as it is even if costs me some points…

            If it looks good then it’s ok.

            #57618
            spikeyxxx
            Participant

              Having another go at the ‘housing'(?):

              Again just testing the geometry, sizes not correct yet.

              #57619
              Shawn Blanch
              Participant

                Yeah I think that is a decent response. Good mentality to have especially if the mesh is not deforming.

                #57620
                spikeyxxx
                Participant

                  Sometimes you just gotta break the rules…

                  #57621
                  Shawn Blanch
                  Participant

                    These cast parts look so organic haha. I guess you can do that when the metal is a liquid and poured to fill the desired shape. They remind me a little bit of bones.

                    #57622
                    Shawn Blanch
                    Participant

                      I would have saved more time with that mentality. I have been stressing tooo many of similar details during my assembly.

                      To be honest though, I am still learning so I think it was time well spent just because of that.

                      #57623
                      spikeyxxx
                      Participant

                        Indeed Shawn, it’s organic hard surface modelling; that’s what makes these parts so difficult, but at the same tome challenging!

                        #57624
                        spikeyxxx
                        Participant

                          You should of course not start with breaking the rules and when you get shading artefacts then that needs to be resolved, but when you feel confident and know what you are doing, breaking rules can be very rewarding (not in XP’s of course)!

                          #57625
                          Kent Trammell
                          Participant

                            That looks….so good. My wife was talking to me when I loaded this post and I interrupted her with “woah that looks great” ha

                            #57626
                            spikeyxxx
                            Participant

                              I didn’t post any WIP’s for a long time, just didn’t get much further; only testing things out, trying to understand the shapes and figuring out how to actually model them…

                              But with the deadline being tomorrow , I finally started the real modelling today.

                              Still quite a bit to do, but this is where I’m at now:

                              I think the most difficult parts are done, but then again, you never know how hard something is to model until you actually do it;)

                              Hope to get it finished tomorrow!

                              #57627
                              Shawn Blanch
                              Participant

                                I have been enjoying Topology Studys by masterxeon1001 and it has made me understand crazy shapes on hard surface modeling a little better.

                                This is definitely one of those crazy shapes that he was referring to.

                                #57628
                                spikeyxxx
                                Participant

                                  @blanchsb loved thoseTopology Studies. Learned a ton! Especially not to stress out about getting the perfect topology, just getting a better topology; getting better and better each time. You never stop learning!

                                Viewing 15 posts - 16 through 30 (of 109 total)
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