I’ve just found out that setting “View Clip Start” to 100 m avoids any z-fighting between the coat of arms and the rear axle in the “3D Viewport’s” “Solid Viewport Shading Mode”:

That’s what the “Blender 2.90 Manual” also mentions here:
“A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.
In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable although this depends on the graphics card and drivers.”
And the solution here:

I hope that this won’t be a problem with the final rendering.
PS: Interesting footnote: With “Orthographic View” the “View Clipping Start” is ignored as you can read here:
“Orthographic view:
The planes with distance of negative end and positive end from the focus point, in this case the Start is ignored. “