Backhoe Contribution – duerer – Wheels / Rear Axle

Forum Archive Backhoe Contribution – duerer – Wheels / Rear Axle

Viewing 15 posts - 1 through 15 (of 225 total)
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  • #12198
    Ingmar Franz
    Participant

      This thread is dedicated to the wheels and the rear axle of the backhoe project.

      #58021
      Ingmar Franz
      Participant

        A reshaped part of the rear axle:

        And with subsurf turned on:

        #58022
        Ingmar Franz
        Participant

          Current state of the gearbox:

          The following part is really tricky since I get many 5-poles (file here):

          Furthermore, the three holes aren’t really circular as they should allthough I’ve used the “Circle” tool in the “Loop Tools ” addon.

          #58023
          Ingmar Franz
          Participant

            And further detailing on this part:

            #58024
            Ingmar Franz
            Participant

              I’ve found some additional plans of the rear axle:

              #58025
              Ingmar Franz
              Participant

                This is the current state of my rear axle:

                #58026
                Ingmar Franz
                Participant

                  So, this is the newest part on my rear axle:

                  And that’s how it’s attached to the rear axle:

                  Some minor adjustments are still needed to make it fit perfectly.

                  #58027
                  Shawn Blanch
                  Participant

                    When this happens for me I just add in a circle and size it to the same rough dimensions and manually swap it with the non-uniform circle.

                    #58028
                    Ingmar Franz
                    Participant

                      Some retopology done today:

                      #58029
                      Ingmar Franz
                      Participant

                        Rear axle and wheel hub finally connected:

                        #58030
                        Ingmar Franz
                        Participant

                          I have to do some retopology on the green attachment ring in the image above in order to avoid heavy distortions, but I’m ending up with six pentagons (green) and two areas with complicated topology (red):

                          Does anybody know a clever solution? File is here. I escpecially want to avoid 6-poles at all and 5-poles on sharp edges. 

                          PS: At least the pentagons don’t cause any shading issues, but I want to avoid them nevertheless.

                          #58031
                          Ingmar Franz
                          Participant

                            Thank you for the tip, @blanchsb. I think the vertices adjacent to the circular holes are pulling too much due to the subsurf modifications despite a second circle around each hole as holding edge.

                            #58032
                            Shawn Blanch
                            Participant

                              I’ll take a look @duerer 

                              #58033
                              Shawn Blanch
                              Participant

                                So one comment I have right off the bat: Don’t try fixing things with sub-div ON in edit mode. It’s bets to clean up the raw mesh data. Hopefully you have been doing that. I just noticed you have it ON in edit mode. That can really throw people off big time. If the raw mesh is clean the sub-div will definitely reflect it.

                                #58034
                                Ingmar Franz
                                Participant

                                  Thanks @blanchsb  for your help. I’ve found a solution. First I managed to turn the six pentagons into four quads (yellow) and two tris (green) with some edge spinning and vertex merging:

                                  Then, I managed to create one tri and the rest only quads in each of the red areas above so that I could connect the two new tris and the two tris created before with a loop cut that turned the four tris in total into four quads (green in the image below):

                                  The final all-quad-mesh can be found here.

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