Jon White

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  • in reply to: Jon’s Blender Progress #53568
    Jon White
    Participant

      From the Modeling Basics class, the exercise “Modeling a Sci-Fi Crate”. This took me five attempts before I was able to build it properly and fix all of the different problems I kept running into. I don’t even know how many hours it took to get through this 20 minute video successfully. 

      in reply to: Clipping and mirrored movement? #53700
      Jon White
      Participant

        Ah, I see what I was missing now. I was confused about how you were getting the four quadrants to move independently, and it’s because you had the cursor snapped to the selected quadrant prior to turning on clipping. This was not the default behavior or placement of the cursor.

        in reply to: Suggestions for new courses #37096
        Jon White
        Participant

          @jgonzalez Thanks for getting back to me. I meant performance in regards to creating models for games. Things like, what types of mistakes do people make when they start out, “cheap” options for creating great meshes that don’t kill performance, tips on creating meshes that look high poly but maybe aren’t because of ways to optimize….things like that.

          in reply to: Suggestions for new courses #37094
          Jon White
          Participant

            I’d really like to see a course focused on performance considerations in 3d modeling. I’m a beginner, but I don’t want to learn bad habits early. I’d like to know how I SHOULD be building objects in Blender for best performance, etc. I realize this could be a broad topic and somewhat specific, but I haven’t found good resources anywhere so far that cover this.

            Also, I’m interested in Substance topics and I’ve seen you cover them a little. Makes sense that we’d go to the publisher for all of their good resources, but I would love to see a Blender-Substance workflow course that also incorporates performance considerations. 

            Thanks!

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