Not really a new course, more like adding to an existing one: I would like to know how to set up a rig for clothes and accessories, for example for a character with a long hair that has a wizard robe with very long sleeves. As a bonus, how to set it up in Unity so it moves dynamically regardless of the animation.
Maybe how to make generated hand painted looking materials/textures? Nowadays there’s a lot of games that looks like they use hand painted textures but they have normal maps and everything! Some are even procedural generated! How do they do that?