Warren

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  • in reply to: Weird normal map details on some edges #60492
    Warren
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      Actually, it turns out I’m a bit silly. So I switched from using the bevel node in the high-poly shader and used a bevel modifier on the high-poly. I had the bevel amount on the modifier set to something like 0.001 – 0.008 which I believe is too small to capture for the ray casts to capture edge detail on the high poly. Once I set it to 0.025 (like was in the original video) the results are a lot better.

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