Theory Studios

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  • Theory Studios
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      Hello Jonathan. My name is Josiah. I’m really excited to see what happens on the 15th and am hoping to attend!

      I’m struggling with the workflow of sculpting through retopo through texturing. I always want a finished project to share at the end, so I get super excited to head into retopo and UV’s, but that’s where I slow down due to rushing into it too soon. My questions all revolve around that process and how it should be approached.

      Q No.1: Is about mesh density and detail in retopo.
      I find that the hands and feet of characters are so dense and that density travels up the arm into the body in unwanted ways. How do you keep that from happening?

      Q No.2: Is about motivation and how to push through an entire project, especially a large one?

      Q No.3: When do you stop sculpting and move on?
      I haven’t been much of a sculptor so far. I prefer Hard Surface modeling and then texturing/shading/surfacing. I’m trying to grow my skill set by challenging my sculpting abilities. But I never know when to stop sculpting.

      With that, I’ll explain my model. It’s a creature concept I had while falling asleep one night about two/three months ago, and it worked well as a sculpting exercise, so I ran with it. I had fun sculpting it, then when I felt done I moved on to retopo and that’s where I got stuck. The last part I focused on was the back legs. I’m pretty happy with most of the work I did but I never finished it, and that makes me sad. It demonstrates everything holding me back, and that’s why I chose it.

      The .Blend (Along with images of the specific trouble areas): https://drive.google.com/open?id=1IdGT0DdYgdk_gvtx_egNdgYaIjP4DgNa

      A Render of the “finished” Sculpt.

      Here’s some of my other work if anyone is interested: https://blendit.artstation.com/ 

      Theory Studios
      Participant

        As long as you can understand the story/picture it is fine. If you can not draw well, just use stick figures.

        Theory Studios
        Participant

          In some cases you can use ngons and at other times you can not. It depends on how you are viewing the mesh.

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