I know, that this is kind of stupid question probably. But I am interested in modeling part -> where you have done the …

Forum Archive I know, that this is kind of stupid question probably. But I am interested in modeling part -> where you have done the …

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #5256
    holsoft
    Participant

      I know, that this is kind of stupid question probably. But I am interested in modeling part -> where you have done the door with NGONs. I never know what is correct, all I hear is that mesh has to be topologically correct (and I understand reasons, e.g. for sculpting), but is it okay to create static objects like walls with NGONs and triangulate later, when I would like to use it in game? Is it correct approach, or you wouldn’t recommend it at all?

      #23643
      Theory Studios
      Participant

        In some cases you can use ngons and at other times you can not. It depends on how you are viewing the mesh.

      Viewing 2 posts - 1 through 2 (of 2 total)
      • The topic ‘I know, that this is kind of stupid question probably. But I am interested in modeling part -> where you have done the …’ is closed to new replies.