peter bock

Forum Replies Created

Viewing 1 post (of 1 total)
  • Author
    Posts
  • peter bock
    Participant

      After some back and forth with the creator, we determined that the problem was due to the way I was attempting both the bakeing of the texture, and the import.

      It turns out instead of appending the material from the external file and choosing it, I was trying to implement it as part of a pre-existing shaders base color (I AM pretty new to all this).

      The correct procedure is to Append the CW eye material, and then choose it as the new material itself:

      The baking issue was due to me not having understood that the object one bakes to has to be superposed with the object itself !

      Thank you to Christop Werner for his help in figuring out how to properly use his awesome material !

    Viewing 1 post (of 1 total)