Stephan Jeanpierre

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  • in reply to: Anisotropic Shader Missing #82860
    Stephan Jeanpierre
    Participant

      There is a slider within the Glossy BSDF shader though… Is that the same thing? Did they combine it for simplicity rather than having a whole separate node?

      in reply to: Final Result #82853
      Stephan Jeanpierre
      Participant

         I tried all of the things above and it turns out that Martin’s suspicion is correct! The bevel node is the culprit. I tried “Mark Sharp” on the problem areas to no avail and it would be a royal pain to go through and manually bevel every piece of geometry. That said, these same issues are also appearing on the face of the geometry. Not sure what to make of it, but here is a render of the face as well as some screenshots of the interface.

        enshot of issues.jpgMore problems.png

        in reply to: Final Result #82849
        Stephan Jeanpierre
        Participant

          Problem.pngNoProblem_EEVEE.png

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