Kenny Chan

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  • in reply to: September 17th, 8pm CDT, 2019 – Blender Animation Critique #50749
    Kenny Chan
    Participant
      in reply to: are those Vonnbots usable in maya 2019? #29723
      Kenny Chan
      Participant

        Thanks Wayne, then I will use Pendulum from Ultimate rig for Maya since Vombots don’t work well in Maya. However, The concept is exactly the same which regards Overlapping, break-down and in-between. I am going to upload it for the clip involving a rope and a pendulum for Maya.

        Kenny 

        in reply to: How To make the animation loop? #25798
        Kenny Chan
        Participant

          just simply duplicate the frame 4 times ..up to 1000 frames  🙂 

          in reply to: I may use Maya 2019 #29164
          Kenny Chan
          Participant

            Thanks Man! The most important thing is about the principle of the animation. Doesn’t matter Maya or Blender. lol If I feel more comfortable for using Maya, then I stick with Maya until my license expires 🙂 

            Kenny Chan
            Participant

              @gutendog Me too! In Australia, People just care about Sport, education, health, engineering, science, community service, and life. But they almost completely ignore the importance of 3D movie and Gaming Industry. Even if they have some, but not that much at all. North America, Europe and Japan are very good at 3D and Gaming Industry and it is expanding rapidly. More and more companies (Movies and game Studios) need more artists with a different background. 

              The companies (AAA or indie)  don’t care you are using Blender or Maya. And they will train you to transfer your skills from Blender to Maya. The most important things to get you hired is your portfolio and your skills. 

              I am so glad I signed up CG cookie ($80 for 3 months vs $300 per month from some other schools!)  for 3D animation. the school is trying hard to mimic the program similar to standard 3D game school where may cost you thousands of dollars. For me, due to financial problem, I can’t afford for any 3D game school (online or on campus) anymore. CG cookie is my last hope to get my skills flourished in animation. 

              Even though I am mainly an animator, I have some sorts of level of 3D modeling (as supplementary) , here they are: 🙂 

              in reply to: [CGC Challenge #2] Submissions Page #48134
              Kenny Chan
              Participant

                THis is Apache Military Chopper, modeled in Blender v2.79 but UV shaped and textured in Maya 2019 too! 

                WIP: 

                Final: 

                in reply to: Suggestions for new courses #37238
                Kenny Chan
                Participant

                  Game Animation for Unity and Unreal 4. It is essential for those animators who wants to work for a game studios, whatever they are indie or AAA! 

                  in reply to: [CGC Challenge #2] Vehicles #47848
                  Kenny Chan
                  Participant

                    Yeap! I am in! Even if I am using Autodesk Maya 2019 at this moment, I can still do this challenge 🙂 

                    The most important thing is about the final work or WIP in rendering, both Maya and Blender are 3D software at all 🙂 

                    I will keep you update

                    Kenny Chan
                    Participant

                      You can! Doesn’t matter you are familiar in Maya or Blender! they are so similar. And you can compare the differences between Maya and Blender. As long as you have something wonder to submit 🙂 

                    Viewing 9 posts - 1 through 9 (of 9 total)