kai fuhrmann

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  • in reply to: The render settings are not applicable to Blender 4.0+ #87485
    kai fuhrmann
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      That’s true. If you’re referring to the transparency effect:
      1. You have to check the “Raytacing” in the render options of Eevvee. 
      2. In the shader editor of the sclera, set the Thickness value (with a value node) to 0.
      3. In the Materials tab of the sclera material under Settings -> Surface -> Render Method -> Check “Raytraced Transmission”.

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