Derek Chestnut

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Viewing 15 posts - 1 through 15 (of 65 total)
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  • in reply to: Downloadable #94518
    Derek Chestnut
    Participant

      I’m not comfortable with sites like that; I’ll go without, but thank you.

      in reply to: Downloadable #94516
      Derek Chestnut
      Participant

        I appreciate the help, but I couldn’t figure it out; I downloaded the file listed and that’s about as far as I got; I couldn’t make heads or tails out of the instructions and everything I tried from the terminal failed. No more help needed; I’m chalking this one up, but thanks for trying!

        in reply to: Downloadable #94514
        Derek Chestnut
        Participant

          you can’t have it all, I suppose. Lol. I can look into that command line tool.

          what do I do with the binary after downloading it?

          in reply to: Downloadable #94511
          Derek Chestnut
          Participant

            If they can make it available here, that would be best for me (and others also), but if they come back and say that’s not something they can do, then I can look at alternative options. I lean on consistency a lot and I like all the files being in the same format and the same size and what not; I’ve become accustom to the video quality here, so if they can do it here, that would be preferred, but do let me know if they say it’s something they can’t do anytime soon.

            in reply to: Project File Dimensions #94359
            Derek Chestnut
            Participant

              Gotcha. That makes sense then, thanks guys!

              in reply to: Project File Dimensions #94357
              Derek Chestnut
              Participant

                so what I’m hearing is you guys don’t really concern yourselves with the dimensions, haha, you focus on file type and size?

                in reply to: Blocked off areas #88011
                Derek Chestnut
                Participant

                  I ran into this problem as well. The holdout material solution provided worked for me!

                  in reply to: Asset clouds #90469
                  Derek Chestnut
                  Participant

                    are we submitting the .blend file?

                    in reply to: Assetization #90307
                    Derek Chestnut
                    Participant

                      That makes perfect sense to me, and that aligns well with how Blender resolves naming conflicts. Perfect, thank you Dwayne!

                      in reply to: Polybook. First Low Poly Room #90792
                      Derek Chestnut
                      Participant

                        I’m working on my submission for this course as we speak! This turned out great, dude. Way to go above and beyond by utilizing textures and materials to polish off your models.

                        in reply to: Assetization #90305
                        Derek Chestnut
                        Participant

                          How does Blender resolve naming conflicts within the asset browser? i.e., let’s say you have a primary asset library and you’re working in an isolated .blend file and you’ve modeled a chair that you’ve been duplicating about your scene. It’s the only unique chair model in your scene, so you give it a generic name; “OBJ_Chair” and mark it as an asset.

                          Three months go by and you’re working on a new project in an independent .blend file and you’ve modeled a new chair you think you want to use again, but since it is also the only chair in this scene, it never crossed your mind to give it a clever name, and you just follow you’re general convention and also name it “OBJ_Chair”. What happens if you mark this as an asset whilst an existing asset shares that name?

                          Does Blender just append a suffix like in the outliner? i.e., “.001”

                          in reply to: Blob’s Polybook : The Gallery #90546
                          Derek Chestnut
                          Participant

                            Bro! This is sick! I loved every aspect of it. The spinning top from Inception, the red and blue pills from the Matrix. This hit me right in my soft and chewy nostalgic core, haha.

                            in reply to: Freshly Baked Modeling Challenge 19 – EGO Battery #90442
                            Derek Chestnut
                            Participant

                              how did you approach the overall design? did you try to model the entire thing as a single object, or did you model the body and shell components as separate pieces?

                              in reply to: Freshly Baked Modeling Challenge 19 – EGO Battery #90440
                              Derek Chestnut
                              Participant

                                I agree. This is a noteworthy piece. I particularly like the matte black material you used; it looks like you implemented a bump map node to give it some texture? Also, did you make use of a mirror modifier to get some of the work for free?

                                in reply to: Fun Stuff for Halloween Its relaxing #90541
                                Derek Chestnut
                                Participant

                                  Dude, that’s solid. One of the better models I’ve seen posted.

                                  edit:

                                  The only critique I can give is that against all of the wear and tear you sculpted into it, the circles look a little too perfect as complete circles; seriously though, this is a nice model.

                                Viewing 15 posts - 1 through 15 (of 65 total)