I’m not comfortable with sites like that; I’ll go without, but thank you.
I appreciate the help, but I couldn’t figure it out; I downloaded the file listed and that’s about as far as I got; I couldn’t make heads or tails out of the instructions and everything I tried from the terminal failed. No more help needed; I’m chalking this one up, but thanks for trying!
you can’t have it all, I suppose. Lol. I can look into that command line tool.
what do I do with the binary after downloading it?
If they can make it available here, that would be best for me (and others also), but if they come back and say that’s not something they can do, then I can look at alternative options. I lean on consistency a lot and I like all the files being in the same format and the same size and what not; I’ve become accustom to the video quality here, so if they can do it here, that would be preferred, but do let me know if they say it’s something they can’t do anytime soon.
Gotcha. That makes sense then, thanks guys!
so what I’m hearing is you guys don’t really concern yourselves with the dimensions, haha, you focus on file type and size?
I ran into this problem as well. The holdout material solution provided worked for me!
are we submitting the .blend file?
That makes perfect sense to me, and that aligns well with how Blender resolves naming conflicts. Perfect, thank you Dwayne!
I’m working on my submission for this course as we speak! This turned out great, dude. Way to go above and beyond by utilizing textures and materials to polish off your models.
How does Blender resolve naming conflicts within the asset browser? i.e., let’s say you have a primary asset library and you’re working in an isolated .blend file and you’ve modeled a chair that you’ve been duplicating about your scene. It’s the only unique chair model in your scene, so you give it a generic name; “OBJ_Chair” and mark it as an asset.
Three months go by and you’re working on a new project in an independent .blend file and you’ve modeled a new chair you think you want to use again, but since it is also the only chair in this scene, it never crossed your mind to give it a clever name, and you just follow you’re general convention and also name it “OBJ_Chair”. What happens if you mark this as an asset whilst an existing asset shares that name?
Does Blender just append a suffix like in the outliner? i.e., “.001”
Bro! This is sick! I loved every aspect of it. The spinning top from Inception, the red and blue pills from the Matrix. This hit me right in my soft and chewy nostalgic core, haha.
how did you approach the overall design? did you try to model the entire thing as a single object, or did you model the body and shell components as separate pieces?
I agree. This is a noteworthy piece. I particularly like the matte black material you used; it looks like you implemented a bump map node to give it some texture? Also, did you make use of a mirror modifier to get some of the work for free?
Dude, that’s solid. One of the better models I’ve seen posted.
edit:
The only critique I can give is that against all of the wear and tear you sculpted into it, the circles look a little too perfect as complete circles; seriously though, this is a nice model.