Homework submission – Week 4
I changed the material of the leaves, so now it uses only the alpha texture and I combined the principled BSDF with translucent shader. I modified the overall look of the leaves, so now it’s both the previous convex meshes and flat planes.
I also changed the trunk’s texture to make its colors more vibrant and stylized and now it uses only 3 textures – color, roughness and normal.
I have to admit, those 4 weeks flew by so fast, but I had a lot of fun. I think I’ll need to tackle on creating stylized assets more in the future.

I just uploaded it to the drive. Sorry for the late reply, but I had serious problems with my PC. I tried to stay closer to the first WIP (the one you mentioned) and tweaked the leaves.
Homework submission – Week 3
Does this style of leaves look appealing? I’ve been staring at them for too long now and I can’t tell if I like them or not. Also, since I’m trying to learn Substance Painter (I have a student license), I’ve done all the baking and texturing there. Trunk textures are 2K, leaves are 512×512. However, I baked the textures into more maps than just normal and cavity, is that okay?


Homework submission – Week 2
I changed the colors and the amount of leaves, but it still seems a bit heavy (37k verts), so 10 times less than in the post above, but still too much.
I posted above the mesh after retopology, which is also part of the homework.

I added some branches, which use the same texture as tree to save some space, I might add some more, because they’re fairly low poly.

My tree so far. The trunk is retopologized (662 verts), the leaves however are about 300k, so I need to work on optimizing it a bit, lol. As for adding more branches, I think I’ll add them separately to fill in some gaps and maybe it’ll work just fine.

Baked and textured retopo on the left, sculpt on the right.


Homework Submission – Week 1 – FG Tree A
I’m doing the sculpt to retopology workflow.
The leaves are kind of there, but still it’s still very, very experimental.

With textures:



I haven’t been that much active in the CGC community recently, but this project sounds beyond exciting. It definitely woke me up from my slumber, lol. Moreover, having deadlines is a bless, because I can’t set them up myself for my projects even if I try. 😡
One thing that bothers me is the number of participants, won’t it be too chaotic to manage? Maybe dividing into 2 or even 3 competing teams would be fun and provide even more learning experience? It’s just a suggestion to think about.
Day 25: Reptile
A lizard thug who appeared in 1st volume of Blacksad comic book. I remember that I really wanted to sculpt the main character, Blacksad, back when Kent made his live streams about making a stylized characters. I tried and failed miserably, because I had too high hopes and not enough skill (and because of my stupid perfectionism I abandoned that project..). But now I think I can handle it. or at least try without the fear of failure. So that’s a good proof for me that I’m much better from where I was with sculpting back then.


Day 26: Luggage

So in January I made 26 out of 31 sculptures. So I was 26x more efficient than last year, lol. But I’m glad I took part in Sculpt January, this definitely boosted my sculpting skills. I don’t know if I’ll finish rest of the remaining topics, I think I’ll do something different than sculpting so I don’t burn out so easily and I do have some unfinished projects and ideas.
Day 24: Unimaginable
Bode from Locke and Key comic book. I tried replicating one of its covers:

To find out why he has his head opened like that, read the comic book. It’s really good.
And some viewport screenshots from a different perspective.


Day 22: Worn


Day 23: Sink


Huh, I thought, with eyes like that, it made her look even more ill and miserable, I didn’t think about it the way you said she looks.
Thank you for feedback 🙂
Day 18 and 18: Vermin and Blinding


Day 20: Tool


Day 17: Fly


Day 13: Folklore


Day 14: Crystalline

