Piotr Brzostyński

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  • in reply to: Collab2021 – WIP – brzostek #67700
    Piotr Brzostyński
    Participant

      @jlampel @spikeyxxx 

      Homework submission – Week 4

      I changed the material of the leaves, so now it uses only the alpha texture and I combined the principled BSDF with translucent shader. I modified the overall look of the leaves, so now it’s both the previous convex meshes and flat planes.

       I also changed the trunk’s texture to make its colors more vibrant and stylized and now it uses only 3 textures – color, roughness and normal.

      I have to admit, those 4 weeks flew by so fast, but I had a lot of fun. I think I’ll need to tackle on creating stylized assets more in the future.

      in reply to: Collab2021 – WIP – brzostek #67697
      Piotr Brzostyński
      Participant

        @jlampel @spikeyxxx 

        I just uploaded it to the drive. Sorry for the late reply, but I had serious problems with my PC. I tried to stay closer to the first WIP (the one you mentioned) and tweaked the leaves.

        Homework submission – Week 3

        Does this style of leaves look appealing? I’ve been staring at them for too long now and I can’t tell if I like them or not. Also, since I’m trying to learn Substance Painter (I have a student license), I’ve done all the baking and texturing there. Trunk textures are 2K, leaves are 512×512. However, I baked the textures into more maps than just normal and cavity, is that okay?

        in reply to: Collab2021 – WIP – brzostek #67695
        Piotr Brzostyński
        Participant

          @theluthier 

          @jlampel

          Homework submission – Week 2

          I changed the colors and the amount of leaves, but it still seems a bit heavy (37k verts), so 10 times less than in the post above, but still too much.

          I posted above the mesh after retopology, which is also part of the homework.

          I added some branches, which use the same texture as tree to save some space, I might add some more, because they’re fairly low poly.

          in reply to: Collab2021 – WIP – brzostek #67694
          Piotr Brzostyński
          Participant

            My tree so far. The trunk is retopologized (662 verts), the leaves however are about 300k, so I need to work on optimizing it a bit, lol. As for adding more branches, I think I’ll add them separately to fill in some gaps and maybe it’ll work just fine.

            Baked and textured retopo on the left, sculpt on the right.

            in reply to: Collab2021 – WIP – brzostek #67692
            Piotr Brzostyński
            Participant

              Homework Submission – Week 1 – FG Tree A

              @theluthier 

              I’m doing the sculpt to retopology workflow.

              The leaves are kind of there, but still it’s still very, very experimental.

              With textures:

              in reply to: COLLAB2021 – HQ – Stylized Fantasy Environment #63312
              Piotr Brzostyński
              Participant

                I haven’t been that much active in the CGC community recently, but this project sounds beyond exciting. It definitely woke me up from my slumber, lol. Moreover, having deadlines is a bless, because I can’t set them up myself for my projects even if I try. 😡

                One thing that bothers me is the number of participants, won’t it be too chaotic to manage? Maybe dividing into 2 or even 3 competing teams would be fun and provide even more learning experience? It’s just a suggestion to think about.

                in reply to: Polybook – Piotr Brzostyński #41335
                Piotr Brzostyński
                Participant

                  Day 25: Reptile

                  A lizard thug who appeared in 1st volume of Blacksad comic book. I remember that I really wanted to sculpt the main character, Blacksad, back when Kent made his live streams about making a stylized characters. I tried and failed miserably, because I had too high hopes and not enough skill (and because of my stupid perfectionism I abandoned that project..). But now I think I can handle it. or at least try without the fear of failure. So that’s a good proof for me that I’m much better from where I was with sculpting back then.

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                  Day 26: Luggage

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                  So in January I made 26 out of 31 sculptures. So I was 26x more efficient than last year, lol. But I’m glad I took part in Sculpt January, this definitely boosted my sculpting skills. I don’t know if I’ll finish rest of the remaining topics, I think I’ll do something different than sculpting so I don’t burn out so easily and I do have some unfinished projects and ideas.

                  in reply to: Polybook – Piotr Brzostyński #41333
                  Piotr Brzostyński
                  Participant

                    Day 24: Unimaginable

                    Bode from Locke and Key comic book. I tried replicating one of its covers:

                    To find out why he has his head opened like that, read the comic book. It’s really good.

                    And some viewport screenshots from a different perspective.

                    in reply to: Polybook – Piotr Brzostyński #41332
                    Piotr Brzostyński
                    Participant

                      Day 22: Worn

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                      Day 23: Sink

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                      in reply to: Polybook – Piotr Brzostyński #41331
                      Piotr Brzostyński
                      Participant

                        Huh, I thought, with eyes like that, it made her look even more ill and miserable, I didn’t think about it the way you said she looks.

                        Thank you for feedback 🙂 

                        in reply to: Polybook – Piotr Brzostyński #41329
                        Piotr Brzostyński
                        Participant

                          Day 21: Sick

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                          in reply to: Polybook – Piotr Brzostyński #41328
                          Piotr Brzostyński
                          Participant

                            Day 18 and 18: Vermin and Blinding

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                            Day 20: Tool

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                            in reply to: Polybook – Piotr Brzostyński #41327
                            Piotr Brzostyński
                            Participant

                              Day 17: Fly

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                              in reply to: Polybook – Piotr Brzostyński #41326
                              Piotr Brzostyński
                              Participant

                                Day 15: FuriousZdjęcie

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                                I think I’m in love with this type of rendering.

                                Day 16: Burnt

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                                I’m not happy how this one turned out, mostly the hand, I need to work on that and just sculpt more hands.

                                in reply to: Polybook – Piotr Brzostyński #41325
                                Piotr Brzostyński
                                Participant

                                  Day 13: Folklore

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                                  Day 14: Crystalline

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                                Viewing 15 posts - 1 through 15 (of 47 total)