Forum Archive › COLLAB2021 – HQ – Stylized Fantasy Environment
I’m both stupified and hookwinked.
How many did you have last year out of curiosity?
Spending my time until then, doing the courses you recommended.
I’ve only done high school level coding, but here’s what I think should happen.
So you have a “sort by” drop down menu. You have two options, “original” and “most recent reply first”. You already have date stamps, so assigning numbers will not be hard. You set up the higharchy so if there is a reply to a reply, it takes the date stamp from the most recent reply inside the reply and replaces the original date stamp’s assigned number in the back end, and still displays the original date. You then need to reverse the order so page one will show the most recent replies instead of the oldest.
I know everything I just suggested is possible. I know how to do it, but I never put that kind of stuff on a live website, so yeahhh.
Ok, so you must obviously be on one of the experimental branches (like the spikeyxxx I know and love) because Simon T. approved the use of the replace/create just recently and I don’t see it on the official release in 2.92 and was trying to place but I only end up with 1 instanced object.
Did you instance that whole board array there with that new Replace/Create functionality? I don’t see an array modifier on that object, only the Geo-nodes.
Okay and on to my next question: let’s say we modeled in some cuts and damage instead of texturing everything (just trying to wrap my head around this new work flow). For example there are 3 boards with enough variation that you get a total of 6 sides to use and rotate for tons of variation: I’m thinking about random-run instancing between the three objects in a collection and letting the instancer geometry nodes handle all of that and throw in a random value. It could pick one of the three boards and rotate about the local x axis 180 OR NOT and rotate around the Z 180 OR NOT and Possibly the Y 180 OR NOT and you would have all kinds of combinations of instances from geo-nodes, correct?
Something similar to this posting only using Geo-Nodes:
https://blender.stackexchange.com/questions/191492/how-can-i-randomly-instance-and-distribute-objects-from-a-collection-on-a-mesh-u
You would get some increasingly complex floor board or tile or shingle structures that way in my mind.
Did you instance that whole board array there with that new Replace/Create functionality?
No, to be clear, there is no Array, I just instanced the Cube on the Vertices of the Plane,,the Plane looks like this:

The blue Node only randomizes the rotation (Attribute) of each of the points (Vertices)…All those points have a rotation, scale and position (Attributes), a bit like Origins of the Instances that are going to be put there. The Replace/Create was the default in 2.92…it’s just that now (in the future) we (will) have more possibilities
Exaggerated:

…and you would have all kinds of combinations of instances from geo-nodes, correct?
That is correct!
O.k I’ve updated my .blend.

Should get rid of this issue:

The 180° rotation of the texture is now no longer depending on the location of the geometry, but uses a Noise Texture turned binary 😉
The use of Pi and e is random, could have used any number, but for randomness, avoiding integers is never a bad idea…
For completeness, this is the link:
https://drive.google.com/file/d/1YIo8HAvCjkyoIU05m9dRpWQrjKZxdB85/view?usp=sharing
You then need to reverse the order so page one will show the most recent replies instead of the oldest.
Tis a good suggestion – In fact we tried this last year and our webdev made all forum threads reverse pagination so newest replies showed first. Everyone on the collab team liked it but a fair amount of other members expressed confusion about the change. Ultimately we reverted and nothing came from it.
But the same thing to be an option per user’s preference rather than a global change, that seems like a decent idea. I’ve been told that Nick will take a look at a few proposed updates. So hopefully those will be implemented by April! 🙌
This is a perfect project to get back into the swing of things. Always love the CG cookie community.
I haven’t been that much active in the CGC community recently, but this project sounds beyond exciting. It definitely woke me up from my slumber, lol. Moreover, having deadlines is a bless, because I can’t set them up myself for my projects even if I try. 😡
One thing that bothers me is the number of participants, won’t it be too chaotic to manage? Maybe dividing into 2 or even 3 competing teams would be fun and provide even more learning experience? It’s just a suggestion to think about.
Love this idea. If you’re planning to stick to it I can try to carve out some time and make you an interior design.
@harbinger_ua I think that would be great; there is already a lot of struggling and experimenting going on here:
https://blog.cgcookie.com/forums/topic/adding-the-collection-line-art-to-curved-object-problom/
Your help would be appreciated.
Welcome back! To facilitate a larger team of participants (currently up to 103 registrants) indeed I am planning to break the group into sub-teams. These teams will be divided according to area of the scene (trees, house exterior, house interior, mountains, terrain, etc). Each sub-team will have a leader (ideally someone who participated last year) to manage it and will hopefully develop comradery / sense of identity.
That said this format is still highly experimental. Being the second collab we have the beneficial experience from last year to guide us but that was about 20 people. We’ve never done something like this (not sure anyone has).
But if everyone has a good attitude and a posture of teamwork, I’m confident it will go really well!
@theluthier , I seem to have an issue with Google Drive. I no longer have access to any of the shared folders on Google Drive. I have checked online and the only file in my Shared With Me section is the Google Sheets file we used for the Dog.
I have tried clicking the link @dostovel shared for the interior and get a Google Error, I think this is because I no longer have access.
Yeah I noticed the DOG folder is no longer in Google Drive, Kent probably deleted it since the project is already over.
When it comes to access, you only need ask, the council will decide your fate. Good luck Adrian Bellworthy.