WIP epic pumpkin contest entry by Yukino Hatake

Forum Archive WIP epic pumpkin contest entry by Yukino Hatake

Viewing 8 posts - 46 through 53 (of 53 total)
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  • #43400
    yukino hatake
    Participant

      @procyonlotor hey i tryed it out but i still am not getting what i want (i do get half already correctly)
      first i put in the collor ramp but it didnt worked well so i inversed the color flags and with the first blood splat it worked . but then the second isnt doing the same . these are the 2 setups i tryed

      the left bloodsplat is good but right one isnt visible . now if i switch the other collor flag too like that then this happens 
      hope someone knows what i do wrong

      #43401
      John Sanderson
      Participant

        @yukinoh1989 I think that last mix shader is what is causing your problem. You can check by seeing if each one works individually. I would combine your image textures with a mix RGB node before plugging them into the shader. Then use the color ramp on the mix RGB to get your mask.

        #43402
        yukino hatake
        Participant

          @procyonlotor
          so i should first plug in a mix rgb and then after that right away the collor ramp that is plugged into the mix shader ? is that correct or do i get it wrong ?

          #43403
          John Sanderson
          Participant

            @yukinoh1989 Yes.  This is the setup I’m imagining.  I don’t know what your images look like so you may need to play with the blend mode to get it the way you like, but it should work for you: 

            #43404
            yukino hatake
            Participant

              @procyonlotor its still not working . maybe its handy to show to file so maybe you see someting i dont .
              this is the one that you mention above
              node setup John Sanderson

              and this one is the one i got as close as i could get but in the end the last add shader isnt doing what i was thinking .
              Node setup 2 fail

              not sure if the blood splat is included in the file . if not this is the image

              #43405
              John Sanderson
              Participant

                @yukinoh1989 You just needed to crush the whites a lot more, since your image entirely black with a little red, bringing up the blacks drowned out the details.  That, and switch the inputs in the mix shader. from pumpkinretopo3:

                #43406
                John Sanderson
                Participant

                  @yukinoh1989 Correction:  Your image is mostly alpha, not black.  But the red is a low value so cranking up the blacks turns it black quickly so that the color ramp doesn’t output any information.  Pulling the white flag down is the key either way 🙂

                  #43407
                  yukino hatake
                  Participant

                    @procyonlotor and @mahir07 both thank you so much for the help.
                    this is the result i have (not sure if i could somehow improve it if so let me know )

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