Troubles with painting across certain islands in 3d viewport

Forum Archive Troubles with painting across certain islands in 3d viewport

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #18048
    Harris Clook
    Participant

      Bit of a ramble, but I’ll try summarise it as best as poss!

      I might have hit something on the keyboard by mistake, or changed a setting without realising? Or maybe I need to take a walk and come back with fresh eyes 😵

      I can’t seem to paint across seems/islands in the armpit in the 3d viewport. Or moreover, I can’t paint on certain islands at all in the 3d viewport. I’ve not got paint mask enabled (turning it on and selecting the faces doesn’t do it either). The paint just stops at the seam. I’ve tried adjusting the normal falloff angle. I can, however, paint in the image editor directly onto the UV maps but that’s only a half fix to this hiccup and doesn’t give a clean transition across islands.

      It’s all the same material and normals are the right way around too.

      It’s probably a fast fix and I have forgotten something easy. But pls halp!

      I’m working across two monitors so i’m uploading screengrabs of both

      3d Viewport + Brush Panel

      Image Editor

      #86386
      Martin Bergwerf
      Participant

        Hi Harris, I think that might be the Normal Falloff (just disable it).

        As far as I know there is no longer a setting that disables projection Painting in modern Blender.

        #86387
        Harris Clook
        Participant

          Hmm that didn’t seem to do it. This issue has only occured in this body object, all the others have been fine.

          Sidenote, I’ve got a peculiar cutout showing up in both the 3d viewport and the image editor. This doesn’t happen when I paint onto the UV maps in the image editor, only when I do in the 3d viewport. Any clues on this? I have a feeling this situation might have been mentioned in one of the videos so I’ll go back and have a look
          nf_1.jpgnf_2.jpg

          #86388
          Harris Clook
          Participant

            I switched off the subdiv mod and noticed that the offended faces look like their normals are backwards. But the shading is much different to that of the rest of the body.bp3.png

            Here’s how it looks with the subdiv on. I’m wondering if there is something happening elsewhere judging by that edge loop that runs around in the inside of the armpit that causes differing shading on either side?
            bp4.jpg

            #86389
            Adrian Bellworthy
            Participant

              Have you recalculated the normals?
              In edit mode select everything with A, then press SHIFT+N.

              #86390
              Harris Clook
              Participant

                Yeah the normals are all fine

                #86391
                Martin Bergwerf
                Participant

                  Try turning off GPU Subdivision in your Preferences > Viewport > Subdivision

                  That is known to sometimes have buggy effects on Texture Painting (among other problems).

                  #86392
                  Adrian Bellworthy
                  Participant

                    And you don’t have the paint mask option enabled or any other mask?
                    Paint Mask.jpg

                    #86393
                    Harris Clook
                    Participant

                      Unfortunately that doesn’t fix it either! If it helps I switched to layout mode and it looks pretty rough there with subdiv off here in this screengrabbf55.png

                      #86394
                      Harris Clook
                      Participant

                        @ Adrian I don’t have the paint mask on. And as far as I’m aware I haven’t got any other masks on. I tried turning it on and selecting the bad faces, and it seems I can’t paint on them at all in the 3d viewport regardless

                        #86395
                        Harris Clook
                        Participant

                          I’m trying all sorts of things at this point.  But here’s an odd one. I hid all of the islands that were behaving fine. So I’ve only got the bad ones visible. Strangely enough I can paint on this one face while in the 3d viewport. The rest of the faces within each of the island are misbehaving.

                          bp555.png

                          bp66.png

                          I might create an iterated save file and try remodelling the armpit to see if it occurs again

                          #86396
                          Martin Bergwerf
                          Participant

                            Or, if you want, you can post a link to your .blend file (via Dropbox, Googledrive, or so). Thgen we can see if we can find the culprit.

                            #86397
                            Harris Clook
                            Participant

                              That would be great, I’ll link it asap. Cheers!

                              #86398
                              Omar Domenech
                              Participant

                                I’m starting to think you may have the UV island for that part somewhere else and not there in the middle. It looks like it is chopped off or probably not even unwrapped at all. Or perhaps you have object on top of that part in the 3D viewport, because if you see the UV island, the shape matches like there is a hole there more than anything. I want to take a look at that file, I’m intrigued. 

                                #86399
                                Harris Clook
                                Participant
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