Forum Archive › Suggestions for new courses
I would like to see a course about rocky landscape with different type of material as Snow, volcano dirt etc. Sand Dunes Course was great.
@jlampel I would like to request a new modeling with modifiers course, seem like something for you 😉😎
One that explains every single modifier, what it does and how to use it. And then also shows different ways to combine them to create all kinds of awesome stuff.
Ending with an awesome exercise of course, something like modeling a spiral staircase with modifiers.
I like that idea! It’s on my list since I’ll be refreshing the current course for 2.8 anyway 👍
Hi,
Not exactly a request to a course but rather a request to a format.. You used to have the time each course takes (in video hours) at the homepage of every course.. Why did you omit that ? I used to calculate my time estimates based on it. Now I need to do all these mundane time calculations for every course in the learning path…
All the best,
Ido
I agree and would love to see complementary courses for texturing, rigging, animating and finally bringing all of it into Unity so that at the end of all of them, beginners would have a completely “homemade” character that could be used in a game.
VR Gamedev on unity or unreal! Would be pretty cool with the new fps animating/rigging course
I would like to see a 2d animation fundementals course.
I have found it! https://cgcookie.com/course/transformer-compositing-vfx-in-blender 😀 It’s more composing than tracking but this was the course I was looking for 🙂 I almost started feeling that I have had a dream of seeing this course 😀
I would love to see updates for some of the “Core” courses. I see some of the new 2.8 content and I’M LOVING IT!
Specifically:
Blender Mesh Modelling Bootcamp
Introduction to Character Modelling
Additionally, I would like to see some more “conceptual” videos intermingled, or maybe a little more explanation in some of the existing videos.
For example, while going through the treasure chest lessons, I learned TONS of new areas of Blender. I know what buttons to press.
But I still don’t really understand what “UV Wrapping / Unwrapping” is really doing. Why did we have to lay all that stuff out flat and then we just painted on the regular models?
Unreal Engine 4 ^^
I’d like to see a full Material course.
From basic ones, let’s say Norm/Displace/Texture to really complex, addressing caustics and mixed materials.
And you can add a lot of info into that course: how to turn Displacement into a mesh, how to clean up that noise, how to bake, what do all these colored dots in Shader Editor mean.
These subjects are there already, scattered all over the place in different courses and flows, maybe that would be much more convenient to gather them in one piece?
Imagine that UVs are clothing on a person. A particular person that doesn’t want to be naked. But a person can wear different types of clothes, right? So in order to understand what fits, you need to know sizes and certain parameters of that person: height, shoe size, shoulder width, chest size, etc. You need to measure it. Same with UVs. You need to unwrap the surface of an object and tell the program what that particular texture will look like.
As for painting on models: it’s just a way to make something fast. If you want to make a really tight and precise texture — unwrapping and texture painting is the way to succeed.
More from Ethan Snell. I just finished Production Design in Blender 2.8 w/ Eevee and it’s incredible! Even though it was fast-paced and showing more what’s possible rather than a step by step tutorial I will happily go through it again. In addition to fundamentals its inspiring to get insight into high-end art projects.
I would love to see a in depth course about the action editor and NLA editor in blender 2.8
there are only starter tutorials out there and they are not well explained.
and also how to export them to engines correctly
I would love to see courses on these particular subjects if possible. Animation nodes would be awesome. It would really be cool if we had an official course for the vector displacement texturing. I know we are having a live stream today but there is almost no tutorials on it anywhere.