Suggestions for new courses

Forum Archive Suggestions for new courses

Viewing 15 posts - 241 through 255 (of 438 total)
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  • #37167
    Jonathan Gonzalez
    Participant

      @smurfmier1985 I’ll talk with them to see what they’re willing to offer. I would like to have them as the “official visual scripting tool” we use here.  They do offer bulk discounts but I’ll see if they can provide a general discount for anyone here that wants to buy it. 

      #37168
      Julian B
      Participant

        Hey, I’m currently rewatching the Modeling Weapons for a First Person Shooter course and noticed there was a “Rigging and Animating” course planned afterwards but seemingly never came out. I also saw in an article from 2017 that they already have been rigged and animated so I’m curious, has this course has been abandoned or is it still going to come out some day?

        #37169
        Jonathan Gonzalez
        Participant

          @bsdwerbeagentur As far as I know we don’t have any immediate plans for such a course although it is something we’re still interested in. Unfortunately the FPS project was put on hold indefinitely so a lot of the content associated with it was also put on hold. We still have the assets and we use them from time to time. Wayne might be interested in reviving a course of that nature. I would like to also have a course on building up the weapons in Unity with the animations. We did build out some basic mechanics a while back for all three weapons, so it would be fun to revisit them and make them really shine.

          #37170
          smurfmier1985
          Participant

            @jgonzalez Yes please!! 😃😉

            #37171
            Joshua Rigley
            Participant

              I recently signed up for a learning platform called Highbrow (https://gohighbrow.com/). Their style of teaching appeals to me for the following reasons:

              1.  Lessons are delivered straight to your inbox (convenient)
              2. Each lesson is only 5 minutes long, making for bite-sized learning
              3. Ditto for courses, which run at 10 days each
              4. You can only take one course at a time, preventing information overload

              I’d love to see more learning platforms adopt this approach to online learning. One thing I think would be really cool would be a year long curriculum for blender that focused on teaching one small thing (5 minute lessons) every day for a year. I think you’d see a lot more students following through with that approach to learning, and students would likely end up being impressed with the progress they make over that timeframe too.

              Just a thought. 🙂  

              #37172
              Shawn Blanch
              Participant

                I would love to learn how to do this kind of toon shading with Evee. A series of toon shader styles that react to lighting changes / cast and receive shadows.

                I am not looking for Photo Realism more of a realistic comic feel NPR.

                https://blendermarket.com/products/komikaze

                Thoughts?

                #37173
                Shawn Blanch
                Participant

                   

                  @jgonzalez  and  @smurfmier what about a turn-based strategy game that makes use of the assets from the Turret Game? You would get fighting mechanics and could cover all of the aspects mentioned and animation without the player responsiveness tripping you up, and cover a different aspect of gameplay as well as tackle the multiplayer aspect a little (for iOS and Android would be sweet). For reference I am thinking something along the lines of Outwitters (iOS Appstore) or HexGambit or Xcom style of gameplay. Thoughts?

                  #37174
                  Jonathan Gonzalez
                  Participant

                    @joshuarigley That does sound quite awesome actually. I did have a similar idea a while back, but for modeling. So modeling one small thing that taught some unique skill or tool in a short tutorial that was done once per day. This not only makes modeling easier to tackle, but by providing something new daily it builds a habit of learning. 60 of these over the course of two months and you’ve learned quite a bit. Take it up a notch by revisiting the topic with texturing/shading. 

                    Things like that though need to be something that is deep enough to cover over a long period without getting stale. It would be a fun content discussion with the crew to see if something like that is worth adding in. 

                    #37175
                    Jonathan Gonzalez
                    Participant

                      @blanchsb I would like to cover a turn based game in the future. Although I rarely if ever play turn based games outside of something like Civilization so I’d need to become familiar with the common mechanics used in those games. 

                      #37176
                      smurfmier1985
                      Participant

                        @jgonzalez Turn Based Strategy is not really my thing.. I rather see 3rd person controller, visual scripting bootcamp, epic boss fight, and a smash bros like game… but hey that’s just me 😉

                        Traditional RPG though I do like! That’s also turn based 🤘🏻😎

                        #37177
                        Joshua Rigley
                        Participant

                          @jgonzalez That’s exactly what I was thinking. I believe that building up the habit of learning and practicing is just as important as the lessons themselves. 

                          How about focusing the modeling and other 3D lessons around building up art assets for a video game project? You could probably cover a lot with the various objects that would need to be modeled for a game, and it would be kind of motivational knowing that you’re working up towards something big. You could have the different areas of the 3D pipeline (modeling, texturing, lighting, animation, etc.) covered in 60 day sections, with the last section devoted to making a video game project (or several smaller game projects). 

                          Speaking of video game projects, another suggestion I’d like to put down would be a course or two covering the Godot game engine (https://godotengine.org/). I know the courses here focus on Unity, but Godot is free and open source, and based on what I’ve seen it’s shaping up to become the Blender of game engines. 

                          #37178
                          Jonathan Gonzalez
                          Participant

                            @joshuarigley It’s definitely something I’d consider personally (daily tutorials), and it could be done with a project like you mentioned. Even got me thinking about possibly doing something like that with game development. A 60 day visual scripting bootcamp that covers a wide variety of mechanics to be used in a game. Any big project can be broken down in that way, we’d just need to plan it out properly and maybe have some sort of email campaign or drip system to experiment with that content format.

                            Regarding Godot it’s been brought up a few times. I’m on the fence about it as I haven’t seen anything amazing come out of it yet but if enough people support it we could look into creating something with it content wise.  

                            #37179
                            Jonathan Gonzalez
                            Participant

                              @smurfmier1985 RPGs are usually my least favorite games. The only traditional RPG I played and still get nostalgic about is Legend of Dragoon. I do enjoy fast paced games that have RPG elements to them like the Witcher 3 or even something like Deus Ex, but a traditional RPG project could be fun to tackle. 

                              #37180
                              smurfmier1985
                              Participant

                                @jgonzalez Didn’t know Dragoon so I watched the review, sounds like a pretty fun and big game for that time! 😊 I like Pokémon and Persona 5, but those are the only RPG’s I have. Great for when you are sick and can’t handle fast action, but still want to enjoy some games 😉 

                                But my favourite type of games is Action RPG and Action Adventure so also fast paced! Legend of Zelda, Kingdom Hearts, Horizon Zero Dawn, Final Fantasy 15. Just purchased Nier: Automata and God of War. Started playing GOW last night, what a beautiful game! 😄 

                                #37181
                                Markus Berg
                                Participant

                                  I couldn’t find anything on the website, and I am not sure if anything has been mentioned here or not, but I would really love a tutorial on making blender add-ons. Is that something that could be considered? I have experience in several programming languages, including python, so I would think that would be quite useful and fun to learn.

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