Forum Archive › Suggestions for new courses
@jgonzalez FYI, I also just updated my ‘animation power ups’ post to clarify more what I meant with Creature Animation and Rigging Essentials 🙂
@jgonzalez Updated my posts couple of times so it hopefully gives you a good and clear answer.
If you need more clarification or additional answers please let me know. I’ll be happy to provide it since these are the things I want to learn the most and which I’m most passionate about! 😊
REQUEST: I would like some added courses to the introductory flows on concept art. One course I would like is one that gives an overview over photoshop and the various workflows you can implement in it.
Example topics
* Working with layers (masks, shortcuts, overlays etc)
* Working effectively with a tablet (shortcut setups etc)
* Creating and saving brushes
* Good brushes for lineart sketching up to a finished product
Another course I would like is one that introduces the workflow of preparing and creating textures for your models rather than just using finished pre-prepared textures given to you.
Example topics
* Seamless textures
* Fixing lens distortion
* Evening out the brightness of a photograph
* Creating normal maps, displacement maps and specular maps from a basic diffuse texture
Lastly I would like to add that I think you guys are doing a great job and cgcookie is by far the best source for learning blender 3d among other things 🙂
Edit: Not sure if such a course would belong here on cgcookie but tips and tricks for actually taking good photographs of floors and walls to create textures from is also a topic that deserves it’s own video.
@smurfmier1985 Thanks. Next year I’d probably like to focus less on the technical side of things and more so on the art side. It’s definitely an area that I think is not properly explored much anywhere yet is incredibly important for a game. I do like the idea of having a game animation bootcamp of sorts that covers similar topics of those you linked to.
In general I plan on covering more game art stuff in general in 2019. Unity is definitely making it easier for visual artists to sink their teeth into the engine.
@jgonzalez That’s awesome to hear!! Looking very much forward to it! 😄
I found an introductory course that gives a basic introduction to digital art and photoshop on cgcookie concept art channel on youtube.
Here is the first video in the series https://www.youtube.com/watch?v=nN9gmMOpIvA&t=0s&list=PLLvF9bS4OaDnyy3MvYb5MUp4uKyAgmwcS&index=2.
Maybe users could realize some short videos. Best realizations may be rewarded… Some tips & triks videos…
@federicoviolin We have created shorter videos before, we recently ended a fairly long series of short Blender tutorials we put up on Youtube. It’s still something we do from time to time, although I haven’t created any recently myself.
Creating Organic Characters & Creatures for Games
@theluthier tagging our Sculpting Hero! hope this sparks your interest 😉
There are only hard surface courses for game characters & assets -> robot character / also the tank is hard surface / weapons / modular environments (the only organic thing for games on CG Cookie I can think of is the stack of rocks asset, but please correct me if I’m wrong).
I would love a course on creating organic biped characters (humans or fantasy characters like a dwarf / orc / elf / etc.), and a course on different types of creatures (quadruple creatures like four-legged monsters & flying creatures like dragons), designed specifically for use in games!! 😄 Because I’m sure they come with their own set of challenges.
The whole process: sculpting, high poly retopo, sculpting details, low-poly retopo, creating normal map, texture painting & shading. Also rigging, and importing / using them in unity! 😎
And everything I’m forgetting (or maybe I got some things wrong that don’t belong?) because I’m not familiar with this workflow, yet 😉
@smurfmier1985 I’d love to see that too, although it’s definitely an in-depth process that the Blender crew would be mostly responsible for. I’m all for creating unique characters both biped and not.
@jgonzalez Yeah, I guess it would be mostly a Blender Crew process… Though afterwards you could take those characters and do something cool with them in Unity!! Complete the circle 😄
And you and @waylow can then use them to teach us Game Animation 😉
@rontarrant Same here. I too want to see a course on Animation Nodes. Beginner courses on that are so scarce; however, I keep scrapbooks on Animation Nodes. I have three scrapbooks that might be of interest to you,
https://docs.google.com/presentation/d/1_oEDgknbd1ED96HswcD6vft9IfiqRLmeo-8r2R0izqo
https://docs.google.com/presentation/d/1R16AA-FWlLt3NozUsS1fSV9gshDp3fUUSKusK1e6INo
https://docs.google.com/presentation/d/1-n_R7yN2R-0ZUkj8xZyW5ObWzh_aEEFaRqv0SpC27V8
I would like to see something on building a portfolio. I feel like a best practices to use class would be super helpful.
@ritag Thanks!
@mjans Hope this helps! https://cgcookie.com/tutorial/building-a-better-portfolio